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Life & fun · December 13, 2023

PickCells – Procedurally Generate Pixel Art

Hi all, I hacked this little tool on a couple of train rides during my vacation to procedurally generate sprites based on loosely defined areas in a mask. You can use it to brainstorm ideas, to prototype art or to generate some temporary sprites for your 2d game. It's likely not good enough to give you a final product: it's meant to sketch things out and can be useful in game jams or early development stages of a game. The idea came by reading the Pixel Spaceship article by Dave Bollinger https://web.archive.org/web/20080228054410/http://www.davebo...…

PickCells – Procedurally Generate Pixel Art launched on December 13, 2023 with 10 votes, #1,052 of 3,780 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 2 years on.

In plain words

PickCells is a tool that generates pixel art sprites procedurally based on mask-defined areas. Designed for game developers and artists, it helps brainstorm ideas, prototype artwork, and create temporary sprites for 2D games during early development or game jams. The tool produces rough sketches rather than final assets, using procedural generation to quickly explore visual possibilities based on loosely defined input constraints.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Hi all, I hacked this little tool on a couple of train rides during my vacation to procedurally generate sprites based on loosely defined areas in a mask. You can use it to brainstorm ideas, to prototype art or to generate some temporary sprites for your 2d game. It's likely not good enough to give you a final…

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