Real-Time Gaussian Splatting
LiveSplat is a system for turning RGBD camera streams into Gaussian splat scenes in real-time. The system works by passing all the RGBD frames into a feed forward neural net that outputs the current scene as Gaussian splats. These splats are then rendered in real-time. I've put together a demo video at the link above.
Real-Time Gaussian Splatting launched on May 15, 2025 with 144 votes, #281 of 7,905 launches that month and more than 95% of that year's launches.
In plain words
Real-Time Gaussian Splatting is a system that converts RGBD camera streams into Gaussian splat 3D scenes in real-time. It uses a feed-forward neural network to process video frames and output scene representations as Gaussian splats, which are then rendered immediately. The system is designed for applications requiring live 3D reconstruction from depth-sensing cameras, enabling interactive visualization of dynamic scenes as they are captured.
written from the facts on this page · September 2026
Does a similar job
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- TATurning a Gaussian Splat into a videogameApr 2026 · blog.playcanvas.com · ▲236
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Gaussian Splat of a StrawberryMay 2026 · superspl.at · ▲530The Setup: https://i.imgur.com/o0hgybh.jpeg https://i.imgur.com/mcNiomp.jpeg https://i.imgur.com/vIjw6pc.jpeg https://i.imgur.com/nzOwmSC.jpeg

Spark, An advanced 3D Gaussian Splatting renderer for Three.js2025 · sparkjs.dev · ▲377I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
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