reshaders
Studio to create awesome WEBGL backgrounds.
What it does
Design animated WebGL backgrounds by stacking effects. Export as a React, Vue, Svelte, Astro or Solid component, or as PNG, GIF and video.
Design animated WebGL backgrounds by stacking effects, no GLSL needed. Export as a React, Vue, Svelte, Astro or Solid component, or as PNG, GIF and video.
Stack WebGL effects the way design tools stack shapes - drag, resize, blend, no GLSL required. Then ship it as a component or a video. Drop in a gradient, a noise field, a warp, a grain. Move, resize and blend each one right on the canvas. Every direction gets its own artboard on one canvas. Duplicate a look, change a few things, and compare them live before you pick one. One click gives you a self-contained component for React, Vue, Svelte, Astro, Solid or vanilla JS - or a PNG, GIF or video, ready to drop in. Gradients, glass, materials, light, nature, patterns, flow, particles, forms, print, cursor and finish - every frame on this wall was rendered by the same engine you'll design with,…from reshaders.com
Does the same job
all alternatives →- MWMixing WebGL and HTML, Both Rendered Out in React2019 · subdued-health.surge.sh · ▲129



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Hey HN! We're Ben and Izak, founders of Repaint (YC S23). Repaint is like Figma, but for creating real websites. It has panning, zooming, and dragging elements around. The settings closely follow html/css. We think an open canvas is a big improvement over other website builders. Everything is easier: styling, consistency, responsiveness… But making it work was hard! We thought HN would appreciate the tech behind it: - A custom WebGL rendering engine (w/text, shadows, blurs, gradients, & opacity groups) - A partial implementation of the css spec - A custom text editor & text shaper…
- SCSvader – Create GPU-rendered Svelte components2024 · github.com · ▲189
Svader is a library for rendering 2D shaders on Svelte websites, using either WebGL or WebGPU. It's streamlined for the specific use case of rendering 2D graphics using fragment shaders as an alternative to SVG or the JS canvas API, so it's not meant for doing 3D objects like three.js, for example. This started as something I needed for my own project, but I eventually decided to split it into a separate library. I've since found that this use case fits really well into the Svelte compiler-based approach and its fine-grained reactivity system. In general, I think using shaders like these has…
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