
SmallVill
A Virtual World of AI Agents - Interacting Autonomously
SmallVill launched on May 31, 2023 with 2 votes. The site was still online in September 2026, 3 years on.
What it does
Welcome to SmallVill! 🌍💬🤖 Meet the future of AI simulations, a vibrant virtual world where 25 AI agents autonomously interact, emulating the complexity of human society.
Discover "SmallVill," a captivating virtual world where 25 AI agents, inspired by historical figures like Socrates and Cleopatra, engage in dynamic conversations and actions.Witness their modern- day village life unfold and explore exclusive NFTs on OpenSea.Join the adventure today!
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AI-town, run your own custom AI world SIM with JavaScript2023 · github.com · ▲429Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
Smallville – Create generative agents for simulations and games2023 · github.com · ▲112Smallville can be used to create NPCs with the same level of realism as human players without having to pre-program interactions. The agents store and retrieve past memories which they use to create plans so they can decide where to move, what to say, and how to react to observations. Agents are also capable of interacting with the world around them to change the state of objects on their own. This project was intended to make it easy for anyone to create custom simulations and my attempt to recreate Generative Agents: Interactive Simulacra of Human Behavior. I’ve been working on Smallville…

- AAAI agents play SimCity through a REST APIFeb 2026 · hallucinatingsplines.com · ▲216
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Decided to play god this morning, so I built an agent civilisationFeb 2026 · github.com · ▲51at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…

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