spaceuncharted.com
I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU) I use jQuery mobile for the front end so it runs on most phones (via Phonegap) as well as modern web browsers. The server side is handled by Java Servlets and MySQL. This started as a hobby - I'm not a developer by training - so I am very interested in feedback, suggestions, and…
spaceuncharted.com launched on October 3, 2011 with 9 votes, #73 of 292 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 15 years on.
What it does
To upgrade an existing orbiting building: click the button below. The list of upgraded buildings is for reference only. The correct upgrade will automatically be selected when you select the unit to upgrade. Upgrade Existingfrom bit.ly
In the maker’s words, at launch
I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU)…
Does a similar job
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A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
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