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AI · June 12, 2023

Stable Diffusion powered level editor for a 2D game

Hey folks, I’ve been working on using control-net to take in a video game level (input as a depth image) and output a beautiful illustration of that level. Play with it here: dimensionhopper.com or read the blog post about what it took to get it to work. Been a super fun project.

Stable Diffusion powered level editor for a 2D game launched on June 12, 2023 with 395 votes, #47 of 4,655 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 3 years on.

In plain words

This tool uses Stable Diffusion and ControlNet to transform 2D game level depth images into illustrated artwork. Players input a depth map of their level design, and the AI generates a beautiful visual representation. It's designed for game developers and level designers who want to quickly visualize and explore how their 2D game levels might appear as polished illustrations, bridging the gap between functional level design and artistic presentation.

written from the facts on this page · September 2026

From the sources

2D Platformer using Stable Diffusion for live level art creation

The next few posts are going to depart a bit from the regular theme (which has been lessons learned in a career doing general purpose robotics). Instead I’ve decided to use some of my new free time 1 to learn by doing and play with some of the cool new ML all the cool kids are talking about. My project is to make a 2D platformer where the players can design their own levels and then generative AI will create beautiful rendered images to represent the levels. I wanted to do something that wouldn’t be possible without AI: letting the players participate in the creation of art. We’ll skip to the end and you can see what the game looks like now: And here are some of the different themes, though…from generalrobots.substack.com

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