Synchrotron, a real-time DSP engine in pure Python
Yes, Python. I can already hear the screams from the rafters telling me how terrible of a choice Python is - but in my case, I valued modularity, extensibility, hackability over raw performance. (It was also a challenge to myself to see how far I can get without referencing existing implementations) Synchrotron processes nodes: simple Python classes with typed I/O and a render() method for processing. It can be as concise as 5 lines: class IncrementNode(Node): input: StreamInput output: StreamOutput def render(self, ctx): self.out.write(self.a.read(ctx) + 1) Nodes can then be spawned…
In plain words
Synchrotron is a digital signal processing engine written in Python that prioritizes modularity and hackability over raw performance. Users build audio processors by creating simple Python node classes with typed inputs and outputs, then connect them graphically or programmatically. The system handles execution at runtime and supports building synthesizers, effects chains, MIDI instruments, and controllers. It can be controlled through a web interface, Python code, REST API, domain-specific language, or terminal interface.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Yes, Python. I can already hear the screams from the rafters telling me how terrible of a choice Python is - but in my case, I valued modularity, extensibility, hackability over raw performance. (It was also a challenge to myself to see how far I can get without referencing existing implementations) Synchrotron processes nodes: simple Python classes with typed I/O and a render() method for processing. It can be as concise as 5 lines: class IncrementNode(Node): input: StreamInput output: StreamOutput def render(self, ctx): self.out.write(self.a.read(ctx) + 1) Nodes can then be spawned and linked programmatically or in the graphical editor. Synchrotron handles the rest at runtime. Besides the web UI, you can also interact with the engine via Python, REST, DSL, or standalone TUI. Currently you can build synths, FX chains, MIDI instruments, arpeggiators, controllers, or just mess about with sound :> Editor: https://synchrotron.thatother.dev/ Source: https://github.com/ThatOtherAndrew/Synchrotron It's still experimental (and my first ever shipped project), but I'd love feedback from people who tinker with audio/DSP/live coding. Docs are terrible currently, but that's my next big goal!
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Launched alongside, August 2025
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- IS
I built the world's most impractical 1000-pixel display and anyone in the world can draw on it. It draws a single pixel at a time and takes 30-60 minutes to complete a single image. Anyone can participate in the project by voting for the next image to be drawn, and submitting images. https://kilopx.com/
Work · 2025 · benholmen.com

- KT
Kitten TTS is an open-source series of tiny and expressive text-to-speech models for on-device applications. We are excited to launch a preview of our smallest model, which is less than 25 MB. This model has 15M parameters. This release supports English text-to-speech applications in eight voices: four male and four female. The model is quantized to int8 + fp16, and it uses onnx for runtime. The model is designed to run literally anywhere eg. raspberry pi, low-end smartphones, wearables, browsers etc. No GPU required! We're releasing this to give early users a sense of the latency and voices…
Dev tools · 2025 · github.com
- IW
I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!
Life & fun · 2025 · visualrambling.space
- TC
For HTML Day 2025 [1], I made a web service that displays the current sky at your approximate location as a CSS gradient. Colours are simulated on-demand using atmospheric absorption and scattering coefficients. Updates every minute, without the use of client-side JavaScript. Source code and additional information is available on GitHub: https://github.com/dnlzro/horizon [1] https://html.energy/html-day/2025/index.html
Dev tools · 2025 · sky.dlazaro.ca