Tecalis Electronic Signature
Streamline. Save. Boost. eSignature. Digital Signature.
Tecalis Electronic Signature launched on March 17, 2022 with 2 votes. The site was still online in September 2026, 4 years on.
What it does
A comprehensive solution to digitally sign any document and cover the complete contracting process while complying with the highest technical and regulatory standards.
Digitally sign any document. Advanced and Qualified eIDAS eSignature with custody and traceability. Maximum security and compliance.
Just a beginner user? Use the basic features of Tecalis Sign for as long as you need. We encrypt the information, certifying any alteration in the documents. Authenticate any document with no manual validation required. Check what is pending, and create alerts and automated renewals. Save frequent settings in your day-to-day work and create a flow to make everything faster by sharing it with your team. Group documents, send file packages in sequence, or create an envelope to improve the signing process. Get full traceability of a document, file, or communication. Get an audit report with sending, delivery, opening, reading, interactions, forwarding, and downloads. Certify and guarantee the…from tecalis.com
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Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
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Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2
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Work · 2022 · backofyourhand.com