Twixt – transform one word into another in four moves
I made this game while working on a different project about teaching English spelling. I was reading about homophones and got struck by how much a homophone can transform the shape of a word, so I started experimenting with little games built on that. I added a few more transforms, anagrams, verb/tense changes, but the answers kept coming out too obvious. I couldn't distort the word enough to make it interesting. The breakthrough was compound pairs. Jumping from one word to another through their compound (sea → horse, via seahorse) really obscures the path and that's when it suddenly…
In plain words
Twixt is a daily word puzzle game where players transform one word into another in four moves using homophones, anagrams, verb tense changes, and compound word pairs. Created by someone experimenting with word transformation mechanics, the game obscures transformation paths through compound word bridges, making puzzles less obvious and more engaging. It's designed for word puzzle enthusiasts who enjoy unpredictable challenges and want to solve one hand-picked puzzle daily.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I made this game while working on a different project about teaching English spelling. I was reading about homophones and got struck by how much a homophone can transform the shape of a word, so I started experimenting with little games built on that. I added a few more transforms, anagrams, verb/tense changes, but the answers kept coming out too obvious. I couldn't distort the word enough to make it interesting. The breakthrough was compound pairs. Jumping from one word to another through their compound (sea → horse, via seahorse) really obscures the path and that's when it suddenly got fun and unpredictable. I've been sharing it with friends. I'm in the UK so mostly UK testers, fair warning that a couple of the homophones may lean British. They've been playing daily and seem hooked, so it felt worth posting here. It's one puzzle a day mainly so I actually have time to hand pick puzzles that have a satisfying path. Today's puzzle is on the easy side but they can get really tricky. The name is from 'betwixt', the whole game is about moving between two words. I did clock afterwards that there's a 60s board game with the same name, but they're pretty different things.
Does the same job
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Truncate is a chess flavoured word game that blends spatial reasoning and wordplay. In puzzle mode, you beat back your NPC opponent's words and take over their territory. Truncate started as a pen and paper game between a friend and I, evolved into a handmade board game, and finally arrived at an online puzzle game. Like any good word game, there is of course a daily mode, shareable with the tried and true grid of emojis We've been playtesting it with friends and family for a few months, which has helped iron out the tutorials and gameplay, and we're finally happy with an MVP worth sharing!…
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Hi everyone, I got this idea for a game where, starting from a four letter word you need to go as deep as you can in your vocabulary, changing only one letter per word. bear -> beer -> peer... Each correct word gives you 1 point Each incorrect word takes one life away from you, you start with 3
- WAWhittle – A shrinking word game2025 · playwhittle.com · ▲141
Whittle is a small word game I've been working on. Each phrase must be whittled down by one letter (or space) each turn. The remaining phrase must still consist of valid words. That's it! There's a daily puzzle, as well as an archive of old puzzles. The idea for the game came to me in a dream (really) and I built the puzzle generator with my partner, who's also a software engineer. It's a labor of love! Any feedback or suggestions are welcome. Thanks for playing!

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