Unknown Pleasures, a tiny web experiment with WebGL
A experimental audio visualizer built with WebGL (React Three Fiber and Three.js)
Unknown Pleasures, a tiny web experiment with WebGL launched on April 3, 2023 with 661 votes, #9 of 4,853 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 3 years on.
In plain words
Unknown Pleasures is a web-based experiment built with WebGL technology. It generates interactive visual effects in a browser, offering users an engaging digital experience. The project is designed for anyone interested in exploring creative web graphics and 3D visualizations. As a lightweight web experiment, it provides immediate access without installation, making it accessible to general audiences curious about modern web capabilities.
written from the facts on this page · September 2026
Does a similar job
all alternatives →- ASA simple 2D fluid and gravity simulation with WASM and WebGL2024 · aestuans.github.io · ▲137
I really like the look of the famous album art for Unknown Pleasures [1]. It was originally created by Harold Craft at the Arecibo Observatory from the signals of the first discovered radio pulsar [2]. I made a spectrogram that produces a similar look. It runs FFT in Rust and visualizes it with WebGL. [1]: https://en.wikipedia.org/wiki/File:UnknownPleasuresVinyl.jpg [2]: https://en.wikipedia.org/wiki/PSR_B1919%2B21
Strange AttractorsOct 2025 · blog.shashanktomar.com · ▲804I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…
A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
Winamp and other media players, rebuilt for the web with Web Components2024 · player.style · ▲392Hey all, creator of Video.js and co-founder of Mux & Zencoder here. My team and I built this. I hope you like the themes we’ve built so far, and maybe even get inspired to build your own. I know Web Components are in a bit of a drama cycle right now. I’m happy to see them get any attention really. I’ve been pretty bullish on them since ~2013 when I started working with them, at least in the context of a widget like a video player. I’ve even given many related talks on them like this one (https://www.youtube.com/watch?v=N6Mh84SRoDg). I would never push them for a large app or…


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