Vectary 2.0
3D design tool for teams
Vectary 2.0 launched on June 14, 2018 with 271 votes, #67 of 2,653 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 8 years on.
In plain words
Vectary 2.0 is a web-based 3D design tool built for collaborative team work. It enables users to create 3D content for web, AR, and VR projects using a drag-and-drop interface accessible to both beginners and experienced designers. The tool allows quick rendering of 3D visuals, typography, and UX mockups, functioning as a shared workspace similar to Google Docs for three-dimensional design.
written from the facts on this page · September 2026
From the sources
Vectary 2.0 is an online collaborative design tool that changes the way design teams create 3D content for web, AR or VR. Think of Google Docs for 3D design. Super simple UI makes it easy for beginners and pros. Create 3D for web, typography or UX mockups by drag&drop and render visuals in minutes.
Create and share 3D design content and experiences for the web. A fully-featured 3D modeling tool with photorealistic real-time rendering, augmented reality, interactions and animations.
Find out why more than 4 million users trust Vectary to bring teams, ideas, and 3D design into one effective workflow. Contact us and find how product, design, marketing, manufacturing and many more teams are using Business Workspaces to speed up 3D production and cut operational costs. Create and collaborate throughout the whole product development - from concept tofrom vectary.com
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I spent 4 years building a UI design tool with only the features I useFeb 2026 · vecti.com · ▲386Hello everyone! I'm a solo developer who's been doing UI/UX work since 2007. Over the years, I watched design tools evolve from lightweight products into bloated feature-heavy platforms. I kept finding myself using a small amount of the features while the rest just mostly got in the way. So a few years ago I set out to build a design tool just like I wanted. So I built Vecti with what I actually need: pixel-perfect grid snapping, a performant canvas renderer, shared asset libraries, and export/presentation features. No collaborative whiteboarding. No plugin ecosystem. No enterprise…
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