What 180k words look like as a temporal knowledge graph (Oz series)
The graph is free to explore and requires no registration. SynapTale builds a model of a story as a temporal graph made up of nodes (entities) and edges (their actions and relationships). The graph is not a visualization of the wiki. The wiki, timelines, relationship histories, and analytics are projections of the graph. The current demo contains 232 entities, 1,852 edges, and a snapshot of the story’s state at every chapter. By chapter 100, it still remembers a promise made in chapter 8 and turns the story into a set of source-verifiable facts. The most interesting things can be found in…
In plain words
SynapTale is a free, no-registration tool that models stories as temporal knowledge graphs using nodes for entities and edges for relationships and actions. Using the Oz series as a demo, it tracks 232 entities and 1,852 connections across every chapter, maintaining story details from early to late chapters. The system generates multiple views including wikis, timelines, relationship histories, and analytics that reveal story patterns, such as character statistics and narrative inconsistencies. It transforms narratives into searchable, source-verifiable facts.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
The graph is free to explore and requires no registration. SynapTale builds a model of a story as a temporal graph made up of nodes (entities) and edges (their actions and relationships). The graph is not a visualization of the wiki. The wiki, timelines, relationship histories, and analytics are projections of the graph. The current demo contains 232 entities, 1,852 edges, and a snapshot of the story’s state at every chapter. By chapter 100, it still remembers a promise made in chapter 8 and turns the story into a set of source-verifiable facts. The most interesting things can be found in the graph itself and in the Analytics tab. A few things I found: 1. The character with the highest kill count is the Tin Woodman—the same character who cries over a beetle he accidentally crushed. Dorothy comes second, with three killing events. 2. Dorothy never deceives anyone during the first 100 chapters of the series. 3. The Scarecrow’s debt to the stork has remained active for 92 chapters, starting in chapter 8. 4. The Cowardly Lion ranks third by number of threats. 5. The first 100 chapters contain 60 secrets and 254 dialogue events. Technical details 1. Five different multi-agent pipelines combining LLMs and NLP: a prescan, ontology construction, chapter-by-chapter graph extraction, retrospective validation over spans of dozens of chapters, and a linguistic prescan for speech profiles and linguistic edges. 2. A living story needs a living graph. It has to account for time, because entities and the relationships between them evolve. A simple is_active field is not enough. I ended up with three types of edges: event: an instantaneous action; identity: a fact; state: a persistent action whose termination requires justification and a supporting quote from the text. The vast majority of edges are events and end in the same chapter in which they began. This allows the system to scale well, since only a minority of state and identity edges remain continuously active. 3. Ontology. You cannot simply ask an LLM to extract entities and relationships into a graph. With every chapter, even the smartest model will keep inventing unimportant fields, creating new aliases for existing fields, and representing the same fields inconsistently. Before extracting the graph, the system therefore performs an ontology scan across the entire story. It captures story-specific entity and edge types, along with their fields and descriptions. 4. Epistemics. Events are only one part of a story. It is also important to understand how information is distributed, which is difficult to represent using event edges alone. I addressed this by introducing a new node type: epistemic nodes, which capture different entities’ perspectives on the same fact. Subtle hints can still be missed, the system is not yet perfect in this area.
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the whole month →- IR
I might be the only SRE on Earth with his own bowling center. It's a more in-depth gig than you'd think. My family and I bought an abandoned 8-lane bowling center in the rural mid-west. In our small town there weren't many recreation options for families. You've heard of a food desert? This is an R&R desert. It had been abandoned for a good reason. The roof leaks, the electrical system was constantly surging, and my 70-year-old bowling equipment (still) doesn't work perfectly. The system that keeps your score is particularly interesting to me. It's the thing you watch during your game, but…
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Over the past few months, our team has been building more and more slidedecks using web frontend technologies with coding harnesses like Claude Code, but a common complaint is to make even small edits we need to edit the code either manually or via the harness. To avoid this loop, I ended up creating Bento, a single HTML file with everything you need in a slide tool including animations and shared editing. There's no install or cloud login, everything works offline. The default deck is around 560 KB and it doesn't need to fetch anything once you got it. Open it in a browser and then you can…
Dev tools · Jul 2026 · bento.page
- GG
A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context.…
AI · Jul 2026 · github.com
