Yaksha Programming Language
I have been working on this for a while. Main goal was to build a usable programming language. I even end up building few tools for this such as IntelliJ plugin, etc. I also plan on building some games with it in future. Main use case would be: small games (raylib), tools (static linux binaries with musl-libc) and recreational programming (wasm4). Works in Windows also. If you have emscripten in path you can even build these games/tools (raylib) to WASM. Please have a look. Thank you. ------------------------------------- Main Repo:…
Yaksha Programming Language launched on March 19, 2023 with 205 votes, #184 of 5,007 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 3 years on.
In plain words
Yaksha is a programming language designed for building small games, command-line tools, and recreational programs. It supports multiple platforms including Windows and Linux, with the ability to compile to WebAssembly, raylib games, and static Linux binaries. The language includes development tools such as an IntelliJ plugin and documentation to help users get started with the language and its standard library.
written from the facts on this page · September 2026
From the sources
Yaksha Programming Language
A manual memory managed, compiled to C99, programming language with off-side rule syntax, and YakshaLisp sublanguage. Language syntax is minimalistic and has similarities to Python. Manual memory management is required. Use YakshaLisp to create macros (Hygenic, Non-hygenic, or non-hygenic metamacros). A randomly generated tree moving in the wind created with Yaksha and Raylib. Yaksha aims to be a simple general purpose language with a minimalistic standard library. One goal is to have easy access to GPU/parallel programming (this has not yet begun, and hopefully we can get there) using OpenCL. There are first class support for Windows, and also has cross platform support for MacOS and…from yakshalang.github.io
In the maker’s words, at launch
I have been working on this for a while. Main goal was to build a usable programming language. I even end up building few tools for this such as IntelliJ plugin, etc. I also plan on building some games with it in future. Main use case would be: small games (raylib), tools (static linux binaries with musl-libc) and…
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