Ziva.sh
Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…
Ziva.sh launched on February 24, 2026 with 82 votes, #463 of 16,628 launches that month and more than 95% of that year's launches.
What it does
Ziva is the AI agent built for the Godot game engine. It lives inside the editor and generates scenes, nodes, and GDScript from natural language — no context switching. Describe a feature, Ziva builds it. Explain a bug, Ziva finds and fixes it. Works with Claude, Gemini, ChatGPT, and more. 50+ Godot integrations, including pixel art generation and TileMap tools — all without leaving the editor. Your code is never used for training. Free tier included. Windows, macOS, Linux.
Ziva's Playtest Agent is an AI game tester that fully plays your game and returns pass/fail verdicts with video. Godot today, all engines via Enterprise.
Fully playtest your game with AI in minutes: Ziva's playtest agent is able to fully complete games, can run dozens of instances in parallel, and works for PC, mobile, and console. You give it a suite of tests to run, like “the score goes up when the player clears a pipe”, and the AI plays until it sees that happen. Analyzes the game code to figure out how to accomplish the goal, and where to add temporary hooks + logging to execute. LLMs don't work in realtime; we launch your game in a sandbox and pause it, giving time for the LLM to think. Sends real inputs to the game, and has output measured by screenshots, custom hooks that receive queries from the LLM, and added logging. The AI looks…from ziva.sh
In the maker’s words, at launch
Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy…
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Claude Code skills that build complete Godot gamesMar 2026 · github.com · ▲337I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
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- AAAI agents play SimCity through a REST APIFeb 2026 · hallucinatingsplines.com · ▲216
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
PlaygroundJul 2026 · playground.fabraix.com · ▲198We build AI agents to find vulnerabilities in other AI agents. The playground started as an internal tool that we used to test our own offensive agent Nyx. But we realised that hacking an AI is about have as wide a distribution of attacks as possible, especially those which aren't in the distribution of the models. So we are launching playground as a platform to crowdsource agent jailbreaks. And although hacking AI is super fun and we are sure people will do it for free, we want to reward those who help us push forward the offensive frontier of AI. So we are committing $100K in prizes over…
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