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Products that do what A Ghidra extension for exporting parts of a program as object files does

This Ghidra extension unrelocates machine code through analysis and then synthesizes a working object file from a listing selection. It effectively turns computer programs into Lego bricks, to be torn down into pieces and reused into something new. It supports the COFF and ELF object file formats, for the x86 and MIPS architectures. It has been successfully used on Linux, Windows and PlayStation executables. One user report is on a commercial video game from 2009 with a ~7 MiB Windows executable written in C++: it was delinked without its C runtime library and then relinked into a new…

  1. 1AG

    Hi all, I've been working on tooling that can reverse the work of a linker. It allows one to take bits and pieces of an executable and delink them into working object files, which can then be reused as-is to make new programs or libraries, without having to decompile or disassemble them first. The readme has links to my blog demonstrating some of the use-cases. The most impressive one so far is making a port of a ~100 KiB Linux a.out i386 program to a native Windows PE i386 executable, despite not having access to its original source code or even decompiling it. Currently, 32-bit i386 and…

    2024 · github.com

  2. 2GM
  3. 3GP

    I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs. Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators. Emulator devs have long had extensive test…

    2023 · github.com

  4. 4IM

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com

  5. 5
    Greplica186

    Self updating wiki for coding agents

    Jul 2026 · github.com

  6. 6CM

    Hey HN, just wanted to share my success story with CompressX, my FFmpeg wrapper for macOS. For those who may not be familiar, FFmpeg is a powerful tool for converting, streaming, and recording audio and video content. I started CompressX as a weekend project to serve my 9-5 jobs, primarily to compress demo videos for uploading to GitLab and sharing with my colleagues. It took me 2 weeks to make the first working version. I shared the demo on Twitter and the reaction was extraordinary. People loved it, they said that I was bringing the Pied Piper to life. Four months later, I hit the $9,000…

    2024 · compressx.app

  7. 7RR

    RetroTick parses PE/NE/MZ binaries, emulates an x86 CPU, and stubs enough Win32/Win16/DOS APIs to run classics like FreeCell, Minesweeper, Solitaire and QBasic, entirely in the browser. Built with Preact + Vite + TypeScript. Demo: https://retrotick.com GitHub: https://github.com/lqs/retrotick

    Feb 2026 · retrotick.com

  8. 8DP

    Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read,…

    2025 · github.com

  9. 9GT

    goboscript is a text-based programming language which compiles to Scratch. It allows you to write Scratch projects in text, and compile it into a .sb3 file - which can be opened in the Scratch editor, TurboWarp or be uploaded to the Scratch website. goboscript allows you to create advanced Scratch projects with ease, you can use any text editor, use a version control system such as git. You can refactor your code using search and replace. Text code can be copy pasted, which allows you to easily reuse code or share it with others. goboscript syntax is concise and easy to read. goboscript…

    2025 · github.com

  10. 10AD

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com

  11. 11BC

    Hey everyone! I’m excited to share a project I’ve been working on throughout my university studies. It’s called BiTE (https://github.com/WINSDK/bite) and it's a tool primarily focused on being an executable viewer with reverse engineering capabilities. BiTE supports Windows, MacOS, and Linux, along with their associated executable formats. It’s also capable of parsing and displaying debug information using DWARF/PDB formats, which I hope will be useful even for just comparing codegen. I’ve put a lot of effort into this and it's the first time I'm releasing something…

    2024 · github.com

  12. 12GA

    Hi HN, I was playing around with the recently posted ghidraMCP by LaurieWired (https://github.com/LaurieWired/GhidraMCP) and wanted to try it on a project I'm working, but that has multiple component that interact with each other. So after fixing some minor things in ghidraMCP I went overboard and extended it to support multiple open Ghidra files and interact with all of them in the same session. I also made the HTTP interfaces more REST-like, and am working on adding more functionality to the tool, like renaming local variables. Huge thanks to LaurieWired for the initial…

    2025 · github.com

  13. 13IW
  14. 14AT

    Yes, this includes the MBR and partition boot sector. The partition table is modeled as a class hierarchy. Second stage loads a kernel from a FAT32 file. I'm normally a C programmer, but for a work project, I recently revisited C++, a language that I had an on-again-off-again relationship over the years. I did this as a fun training exercise on the side to get familiar with the language again, but obsessed a bit and kind of overshot the target. I thought the result might be of interest to someone.

    2023 · github.com

  15. 15AT

    Hi HN! I’ve been running GitHub Actions workflows for a while, and when GitHub announced the new ubuntu-slim runners as a cheaper alternative to ubuntu-latest, I wanted to migrate—but figuring out which workflows are safe to switch turned out to be surprisingly tedious. You need to check for Docker usage, services, containers, step failures due to missing packages, and whether jobs rely on tools not available in the slim image. So I built gh-slimify, a GitHub CLI extension that automates all of this. It scans your repository, detects which jobs can be migrated, flags incompatible patterns,…

    Nov 2025 · github.com

  16. 16GO

    Hey HN! We’re Jai and Sanket, co-founders of DeepSource (YC W20). We're open-sourcing Globstar (https://github.com/DeepSourceCorp/globstar), a static analysis toolkit that lets you easily write and run custom code quality and security checkers in YAML [1] or Go [2]. After 5+ years of building AST-based static analyzers that process millions of lines of code daily at DeepSource, we kept hearing a common request from customers: "How do we write custom checks specific to our codebase?" AppSec and DevOps teams have a lot of learned anti-patterns and security rules they want…

    2025

  17. 17MV

    Hi HN! We're excited to release our VS Code/Cursor extension for marimo [1], an open-source, reactive Python notebook. This extension provides a native experience for working with marimo notebooks, a long-requested feature that we’ve worked hard to get right. An LSP-first architecture The core of our extension is a marimo notebook language server (marimo-lsp [2]). As far as we know, it’s the first notebook runtime to take this approach. The Language Server Protocol (LSP) [3] offers a small but important set of notebook-related capabilities that we use for document and kernel syncing;…

    Nov 2025 · github.com

  18. 18MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org

  19. 19MA

    Hi HN! I'm Fischer, and I'm super stoked to share a project that I've been working on for a little over a year: Manta, an open-source, cross-platform, vendor-independent tool for debugging and rapid prototyping with FPGAs. This was originally my Master's Thesis at MIT, where I developed it for our course on FPGA design. We needed an alternative to vendor debugging tools, which only supported x86 machines running Windows or Linux. We were able to patch in macOS support with VMs, but as more students came bringing ARM-based devices, we needed a new tool. So I developed this. It's called Manta,…

    2024 · fischermoseley.github.io

  20. 20HE

    I wrote a little LD_PRELOAD library that makes it easy to inspect and interact with a running program's glibc heap. It's fun to pause processes, free a bunch of their allocations, then resume them. Most of the time, the processes continue as though nothing happened, but sometimes they do interesting things :)

    2025 · github.com

  21. 21MM

    This project contains no code from Linux, BSD, Minix, or any other OS. Everything up until this point is written entirely from scratch, including a pure microkernel (that only implements multiprocessor priority scheduling, memory management, and interprocess communication), a work-in-progress implementation of the standard C library, and a variety of servers that provide drivers and other essential OS functionality. At the time of writing this post, the servers provide drivers for the keyboard, NVMe SSDs (that works on real hardware), a Unix-like virtual file system (with a single root…

    2024 · github.com

  22. 22GA

    We built Gonzo to make log analysis faster and friendlier in the terminal. Think of it like k9s for logs — a TUI that can ingest JSON, text, or OpenTelemetry (OTLP) logs, highlight and boil up patterns, and even run AI models locally or via API to summarize logs. We’re still iterating, so ideas and contributions are welcome!

    2025 · github.com

  23. 23BB

    This project addresses the inefficiencies of traditional Dockerfile-based container builds where each customization layer creates storage bloat through duplicate dependencies from repeated apt-get install commands, network inefficiency from redundant package downloads across different images, and slow iteration cycles requiring full rebuilds of all previous steps. Our solution enables building minimal base images from scratch using debootstrap that precisely include only required components in the initial build, while allowing creation of specialized variants (Java, Kafka, etc.) from these…

    2025 · github.com

  24. 24

    A fast, rootless sandbox and virtual resource runtime for any workload, including untrusted and AI-generated code. Daemonless: a real, kernel-enforced container in ~3.5 ms from an OCI image, out of one static binary - getkern/kern

    13d ago · github.com

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