nowfound

Alternatives

Products that do what Alacritty, a GPU-accelerated terminal emulator written in Rust does

  1. 1
    Otty142

    A Mac native and beautiful terminal emulator

    Jun 2026 · otty.sh

  2. 2AN

    2013 · github.com

  3. 3

    Terminal emulator written in Rust on wgpu and winit.

    Jun 2026 · fastyterm.vercel.app

  4. 4HG

    Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.

    Mar 2026 · github.com

  5. 5CA
  6. 6KA
  7. 7IA
  8. 8SN
  9. 9AA

    2015 · realscout.github.io

  10. 10CR
  11. 11XA
  12. 12RA
  13. 13AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  14. 14AA
  15. 15DA
  16. 16SV

    I wrote libcorrect in C in 2016 and wanted to revisit it in Rust. Instead of doing just a direct conversion, I went down the rabbit hole of making Rust's std::simd work for me. I ended up with a templated, generic Viterbi decoder for convolutional codes that dispatches the decode at runtime depending on which instruction sets are available. For small rates and orders, the entire decode lives in registers. Larger codes work through memory but take advantage of some acceleration structures. I also spent some time building a tool to find optimal (max d_free) conv codes for a given rate and…

    Aug 2026 · github.com

  17. 17AM

    "Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.

    2024 · github.com

  18. 18RI
  19. 19LA
  20. 20AA
  21. 21MA

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone

  22. 22AE
  23. 23OJ
  24. 24AL

Ranked by how close each launch is in meaning, then by votes. Refine with a description →