Alternatives
Products that do what Alacritty, a GPU-accelerated terminal emulator written in Rust does
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- 2AN
2013 · github.com
- 3

Terminal emulator written in Rust on wgpu and winit.
Jun 2026 · fastyterm.vercel.app
- 4HG
Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com
- 5CA
2018 · github.com
- 6KA
2017 · github.com
- 7IA
2014 · github.com
- 8SN
2019 · github.com
- 9AA
2015 · realscout.github.io
- 10CR
Jun 2026 · github.com
- 11XA
Jul 2026 · github.com
- 12RA
2019 · github.com
- 13AR
I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
- 14AA
2020 · github.com
- 15DA
2018 · domterm.org
- 16SV
I wrote libcorrect in C in 2016 and wanted to revisit it in Rust. Instead of doing just a direct conversion, I went down the rabbit hole of making Rust's std::simd work for me. I ended up with a templated, generic Viterbi decoder for convolutional codes that dispatches the decode at runtime depending on which instruction sets are available. For small rates and orders, the entire decode lives in registers. Larger codes work through memory but take advantage of some acceleration structures. I also spent some time building a tool to find optimal (max d_free) conv codes for a given rate and…
Aug 2026 · github.com
- 17AM
"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com
- 18RI
2020 · github.com
- 19LA
2020 · dev.to
- 20AA
2018 · amp.rs
- 21MA
I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
- 22AE
2020 · github.com
- 23OJ
2014 · github.com
- 24AL
2019 · github.com
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