Alternatives
Products that do what Alien Tribe 3: 4X real-time strategy iOS does
A sci-fi 4X RTS and tower defense with energy grids
- 1IW
2021 · github.com
- 2IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
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2021 · play.google.com
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- 10BG
2016 · github.com
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- 15SM
I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini / puzzle game around the resource gathering aspects of an RTS. Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible. By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points. I've…
Jan 2026 · speedminers.fun
- 16RW
Hi HN, I'm a solo dev working on a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics, the remaining stars are procedurally generated. In the online mode, all players are in the same universe, and the world is persistent. You compete with other players to take back the Solar System and end your exile. Players can always retreat to the periphery to regain strength and rebuild their fleets as needed. It also includes an procedural spaceship generator that allows creating your own spaceship designs. Spaceships visuals…
Feb 2026 · stardustexile.com
- 17MR
We have launched our startup: MMO strategy game that can be played in your browser. Not very unique from first sound, but the fun hides in the gameplay which tries to blend RTS and web strategy genres. Feedback on the site design and game impressions are very welcome! Some of game features include: * Powerful trading system that allows people to exchange in-game currency (creds) for game resources. * Real-time real-world based movement system that allows players to interact while travelling, making our game akin to classic RTS genre. This also allows interesting gameplay possibilities like…
2012
- 18AN
Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)
2025 · 0.space
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Build autonomous Python agents with native Agent-to-Agent (A2A) communication - protolink/examples/ai_courtroom at main · nMaroulis/protolink
28d ago · github.com
- 20TE
http://www.terraexgame.com Terra Ex will be a 4x ("explore, expand, exploit, and exterminate") multiplayer online browser based game. Our Kickstarter will begin Oct. 16th (link to KS preview is on our site). We are making this game, in part, to fund STEM education. Details are on our site. About the game (from the site): "Our story begins eons from now, when Earth collides with Mars. Humanity must face an uncertain future: we must forge new civilizations in the far corners of space. Your ships are small at first, but opportunity is endless. Will you become a merchant society or…
2013
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I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
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Capture towers and outsmart AI with 5 unique personalities
Apr 2026 · puzzlica.com
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Sci-fi tower defense meets survivor roguelike action
6d ago · play.google.com
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