I made a browser-based RTS game
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
I made a browser-based RTS game launched on May 7, 2022 with 212 votes, #92 of 2,942 launches that month and more than 95% of that year's launches.
In plain words
This is a browser-based real-time strategy game built with JavaScript and Canvas on the client side, using a Node.js lobby server and a C++ game server for performance-critical pathfinding. Players command mobile units and buildings across pre-rendered maps in quick multiplayer matches. The game features an improved AI system and map editor, with dynamic rendering of units and animations. It targets strategy game enthusiasts looking for accessible, browser-playable RTS gameplay without installation requirements.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile…
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