An online 2D MMO game, written in Rust and JavaScript
I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…
In plain words
Polyfight is a browser-based 2D MMO where players control tanks, level up by defeating shapes and other players, and compete in various game modes. Built in Rust and JavaScript, it features multiple tank types, clans for team play, customizable color schemes, sandbox environments, last-man-standing battles, and a ranked 1v1 system with ELO rankings and leaderboards. The game includes built-in chat and welcomes player feedback on security and exploits.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with this game to people here, as well as any critiques people have about the game. Exploits/gray hat hacking is warmly welcomed, as I strive to make sure my game is secure and hard to script/bot in.
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