I built an indie, browser-based MMORPG
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
I built an indie, browser-based MMORPG launched on June 26, 2024 with 340 votes, #113 of 4,672 launches that month and more than 95% of that year's launches.
In plain words
This is a browser-based MMORPG currently in alpha development by a solo developer. It uses Blender for 3D asset creation, GLTF for asset export, and JSON for object configuration. The game runs on a Node.js server using Express and Socket.io to handle multiplayer game state and player interactions. It is designed for players interested in experiencing a multiplayer online role-playing game built with open-source technologies in a web browser.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export…
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