I built a multiplayer voxel browser game engine
I open sourced my HTML5 multiplayer 3D voxel browser game engine.
I built a multiplayer voxel browser game engine launched on April 25, 2023 with 236 votes, #107 of 4,853 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 3 years on.
In plain words
This multiplayer voxel browser game engine, launched in April 2023, lets developers build block-based games that run directly in web browsers. It handles the core infrastructure for creating voxel worlds where multiple players can interact simultaneously. The engine is designed for creators who want to develop browser-based games without building multiplayer systems from scratch, making it accessible for indie developers and hobbyists interested in voxel-style game creation.
written from the facts on this page · September 2026
From the sources
This post is a retrospective on a multiplayer voxel browser game engine I built. This post will cover the squishy storytelling side of the project, and the accompanying code repository has all of the intricate technical details. This post is essentially a 2 part post. Read this and read the repo README . This project is a bit old and stale at the time of this post. Some of the tech decisions made sense during development but are questionable today. I will try to address that in this post. I started this project with very minimal game development experience. I had no idea how many things worked, shaders, 3d asset files, raw binary buffer manipulation, scene graphs, and physics engines. I…from kevzettler.com
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Source: Show HN post ↗
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