My Isometric Voxel Engine 6 Months Later
Voxel Quest March Update from Gavan Woolery on Vimeo .
My Isometric Voxel Engine 6 Months Later launched on March 28, 2014 with 435 votes, #2 of 1,224 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 12 years on.
In plain words
My Isometric Voxel Engine is a graphics technology project for creating isometric 3D environments using voxels. Developed over six months, it demonstrates techniques for rendering blocky, cube-based worlds in an isometric perspective. The project is suited for developers interested in game engine design and voxel-based graphics. It showcases practical implementation of isometric rendering systems that could serve as a foundation for game development or interactive applications.
written from the facts on this page · September 2026
From the sources
Simply great! You have created an awesome world. It looks great, seems to be working great and water is looking extra good. Keep working on it and you can be sure that many people will support you! Sounds great. I love isometric (I'm a professional draughtsperson). Any plans to open up an API so we can try to bot it with our own AI. Single players could write their own companions. I think this was the comment you reposted on HN, but just for others reading this, yes any aspect of the AI can be modified by messing with the rule sheets or entity properties. I love what you have accomplished so far. And the rendering/lighting is top notch. What platforms will this run on? Will you support…from voxelquest.com
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