I spent two years working on an HTML5 game. I finally released it
In plain words
This is an HTML5 game developed over two years and released in October 2012. The game runs in web browsers and is designed for entertainment purposes. It represents a significant personal project from its creator, demonstrating the technical feasibility of building substantial gaming experiences with web technologies available at that time.
written from the facts on this page · September 2026
More life & fun this month
the category →- TL
Life & fun · 9d ago · louisabraham.github.io

Photosynthesis fires two of your iPhone
Life & fun · 28d ago · photosynthesis.camera
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io

Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
Life & fun · 26d ago · everycube.alen.is


Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, October 2012
the whole month →- WO
Life & fun · 2012 · selfstarter.us
- MY
Our new mass-customisation service, inc a legitimate use for 3D CSS.
Life & fun · 2012 · foldable.me
- IB
Life & fun · 2012 · linkdaq.net
- UC
Life & fun · 2012 · kickstarter.com
- CA
Dev tools · 2012 · circular.io
- PA
Life & fun · 2012 · powderkeg.artillery.com