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Dev tools · alternatives · 2026

IB

24 alternatives to I built an indie, browser-based MMORPG

I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

This is a browser-based MMORPG currently in alpha development by a solo developer. It uses Blender for 3D asset creation, GLTF for asset export, and JSON for object configuration. The game runs on a Node.js server… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier. I built an indie, browser-based MMORPG launched in 2024; newer entries below may have overtaken it.

  1. 1

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  2. 2IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  3. 3

    Hi HN! Thanks for your attention to my post. It was a big challenge to run most of Node.js packages in browser, fast moreover. Virtual File system, resolve import/export. I got cold many times, depressions, burned out, yet still alive and finished it. Many guys helped me with an advice. Many users give a lot of positive feedback. There are 200,000 monthly unique users. I work full time now because of the freemium business model. To be honest - I am happy after many years of hard work.

    2022 · playcode.io · its alternatives →

  4. 4

    I open sourced my HTML5 multiplayer 3D voxel browser game engine.

    2023 · kevzettler.com · its alternatives →

  5. 5

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  6. 6IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com · its alternatives →

  7. 7IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  8. 8

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io · its alternatives →

  9. 9

    A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX

    2021 · github.com · its alternatives →

  10. 10CP

    Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…

    2019 · mccormick.cx · its alternatives →

  11. 11

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  12. 12CP

    Dust3D 1.0 is finally released — about 10 years after the first commit in December 2016. I posted a preview version here in April 2018 and a beta in December 2018. Back then I thought 1.0 was just around the corner, but I kept adding new features that I could barely find time to finish as a weekend side project. I finally got it done with GitHub Copilot, using models including Claude Opus 4.6, Raptor mini (Preview), Claude Haiku 4.5, and Claude Sonnet 4.6. It's a cross-platform low-poly 3D modeling app focused on making it fast to create game-ready characters and objects from scratch. Source…

    2018 · dust3d.org · its alternatives →

  13. 13AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io · its alternatives →

  14. 14SO
  15. 15

    Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn

    2025 · velzie.rip · its alternatives →

  16. 16

    So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…

    2023 · github.com · its alternatives →

  17. 17
    Blenderfree▲309

    Creative Freedom Starts Here

    2017 · blender.org · its alternatives →

  18. 18

    Blender-style 3D editing in your browser

    May 2026 · 3d-editor.com · its alternatives →

  19. 19

    Google released an API in May to get fetch 3D Tiles of anywhere on Earth. Using this in standard 3D engines like Blender is tricky because (1) the tiles are in a geographic coordinate system (2) you get a lot of little tiles at varying quality levels I wanted to simplify this so all you need to do is get an API key, select a map region and a zoom level, and get one combined glTF file that you can throw into any engine. Especially if you're just prototyping and want to see how this data looks in your engine before investing in figuring out all the nuances of the API & coordinate system. (Note…

    2023 · github.com · its alternatives →

  20. 20

    The website / "start here" for the project. This project has been abandoned and merged into the open source Raccoons Rise Up game. - The-MMORPG-Project/website

    2020 · github.com · its alternatives →

  21. 21MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  22. 22

    Render 3D models (OBJ, glTF, GLB, STL, .vox) as ASCII art — in the browser, in React or Vue, or straight in your terminal. A three.js-style API with no WebGL and no canvas: just text in a single <pre>.

    Jun 2026 · glyphcss.com · its alternatives →

  23. 23

    Model, rig and animate game assets in your browser

    Sep 2026 · meshedit.xyz · its alternatives →

  24. 24H0

    Hello, Hacker News! My name is Lillian (see: http:&#x2F;&#x2F;about.lillian.link&#x2F;), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http:&#x2F;&#x2F;lillian-lemmer.github.io&#x2F;hypatia&#x2F;). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

    2015 · its alternatives →

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