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Dev tools · alternatives · 2026

CP

24 alternatives to ClojureScript pixel game engine with Blender live-reloading

Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…

This ClojureScript-based game engine allows developers to create pixel games with integrated Blender support for live-reloading assets during development. Built for game developers working in Clojure, it streamlines… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. ClojureScript pixel game engine with Blender live-reloading launched in 2019; newer entries below may have overtaken it.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  3. 3

    For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/

    2024 · graphite.rs · its alternatives →

  4. 4

    Turn photos into game assets

    Jun 2026 · pixel-forge.net · its alternatives →

  5. 5

    Procedural Sprite Generator

    2018 · crysoftware.itch.io · its alternatives →

  6. 6

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  7. 7TF

    I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed…

    2023 · its alternatives →

  8. 8

    Render multiple moving rectangles to compare a number of canvas engines.

    2020 · benchmarks.slaylines.io · its alternatives →

  9. 9

    I tried to build AI game animation generator last year ( https://news.ycombinator.com/item?id=40395221), a lot of people were interested, but it failed, mainly because the technology was not good enough. 1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation. You can generate all kinds of game character animation sprites with only 1 image. 1, upload your image of your character 2, choose the action you want 3, generate! Support basic actions like Run, Jump, Punch and…

    2025 · godmodeai.cloud · its alternatives →

  10. 10

    Friendly web-based IDE for making HTML5 games

    2021 · phasereditor2d.com · its alternatives →

  11. 11

    An object oriented 2D game-engine in Clojure. Contribute to divs1210/bakait development by creating an account on GitHub.

    2014 · github.com · its alternatives →

  12. 12

    Vibe-code your game animations and spritesheets

    Dec 2025 · gamelabstudio.co · its alternatives →

  13. 13

    Magically transform Figma icons into sprite sheets with JSON

    2024 · figma.com · its alternatives →

  14. 14
  15. 15

    Hi all, I hacked this little tool on a couple of train rides during my vacation to procedurally generate sprites based on loosely defined areas in a mask. You can use it to brainstorm ideas, to prototype art or to generate some temporary sprites for your 2d game. It's likely not good enough to give you a final product: it's meant to sketch things out and can be useful in game jams or early development stages of a game. The idea came by reading the Pixel Spaceship article by Dave Bollinger https://web.archive.org/web/20080228054410/http://www.davebo...…

    2023 · pickcells.vercel.app · its alternatives →

  16. 16

    A Clojure game library. Contribute to oakes/play-clj development by creating an account on GitHub.

    2014 · github.com · its alternatives →

  17. 17

    We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…

    2025 · phaser.io · its alternatives →

  18. 18

    Fastest way to create and tweak sprite sheets for 2D games.

    Jan 2026 · spritestudio.dev · its alternatives →

  19. 19

    We all need a swiss army knife for images. A tool for really getting in there and dealing with the pixels precisely. You might be combining images into a sprite sheet, you might be matting images to squares, cutting out solid backgrounds, re-tinting graphical elements. For a website, a video game, for an app. There's a million photo editors, there's a million design tools, and Mojave Paint can do those things in varying degrees but "graphical asset production" is its first and primary mission. It's cheap! $9.99 (one-time, sad I even have to say that) for the "Pro" version. It's Mac-only, and…

    Jul 2026 · mojavepaint.app · its alternatives →

  20. 20CP
  21. 21

    I made a huge breakthrough in sprite animation today. I originally asked image models to generate all the frames of a spritesheet corresponding to an animation (e.g., "running to the left" or "jumping") in one image. It didn't really work. Only about 10% of the time would it give me a satisfactory result. Then, I tried to generate all the frames with separate requests to the model in a loop, passing in all the other frames for reference. This significantly improved the likelihood of the model getting the animation correct on a conceptual level. But the subject in each frame was perceptibly…

    2025 · gametorch.app · its alternatives →

  22. 22

    Model, rig and animate game assets in your browser

    Sep 2026 · meshedit.xyz · its alternatives →

  23. 23

    Windows application that allows you to combine images

    2022 · its alternatives →

  24. 24MF

    I've been working on a CSS Sprite generator for a couple of weeks in my spare time. It uses HTML Canvas and JavaScript FileReader to open local images without any zipping or uploads, and tries to make the CSS generation as easy as possible. I made it because it is a tool that I wanted to have, and I am hoping to get some feedback from others now that it is functional. http://instantsprite.com

    2010 · instantsprite.com · its alternatives →

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