An object oriented 2D game-engine in Clojure
An object oriented 2D game-engine in Clojure. Contribute to divs1210/bakait development by creating an account on GitHub.
An object oriented 2D game-engine in Clojure launched on December 21, 2014 with 5 votes and more than 50% of that year's launches. The site was still online in September 2026, 11 years on.
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Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
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