Life & fun · December 21, 2014
An object oriented 2D game-engine in Clojure
Does the same job
all alternatives →- ACA Clojure game library2014 · github.com · ▲93
- TAToy – A thin C++ game engine2018 · hugoam.github.io · ▲180
- CACrown – A flexible game engine written from scratch in C++2017 · github.com · ▲193
- DADOME, a framework for making 2D games with Wren2020 · domeengine.com · ▲90
- ODO'Doyle Rules – a new rules engine for Clojure2020 · github.com · ▲100
- CDClojure DSL for pattern-matching, parsing and generic programming2012 · scattered-thoughts.net · ▲204
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 27d ago · baselashraf81.github.io