I wrote my own RTS game engine in C
In plain words
This is a custom-built real-time strategy game engine written in C, created by an individual developer and shared on GitHub. It's designed for anyone interested in game development, strategy games, or learning how RTS mechanics work from the ground up. The engine provides a foundation for building strategy games with real-time gameplay elements, making it relevant for hobbyist developers and those studying game architecture.
written from the facts on this page · September 2026
Does the same job
all alternatives →- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
- MPMy platforming game written in C 892023 · zamfofex.neocities.org · ▲127
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
- Y2Yare 2 – Programmable RTS game2022 · yare.io · ▲129
Hi HN! About a year ago I showed my side project Yare here (https://news.ycombinator.com/item?id=27365961) and was overblown by the feedback and support. Since then a lot has changed and I'm excited to share the beta of 'Yare 2' (https://www.yare.io/). The simple programming game has evolved into something a little more complex with the ability to not only control the units with code, but now practically anything is programmable. E.g. the players can build their own UI elements to play the game with (when you choose 'play with mouse and keyboard' on the…
C# Game Engine with its own scripting language and IDE26d ago · github.com · ▲118A cross-platform 2D game engine with its own programming language and IDE. - ArcadeMakerSources/ArcadeMaker
- IMI'm open-sourcing my game engine2023 · github.com · ▲318
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

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