C# Game Engine with its own scripting language and IDE
GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
C# Game Engine with its own scripting language and IDE launched on August 11, 2026 with 118 votes, #288 of 23,274 launches that month and more than 95% of that year's launches.
In plain words
ArcadeMaker is a cross-platform 2D game engine built in C# that features its own custom programming language called Exp and an integrated IDE. Developers use Exp rather than C# to write games within the engine. It currently supports desktop, mobile, and console exports through MonoGame, with planned web support via KNI-engine. The project remains in development and is open-source.
written from the facts on this page · September 2026
From the sources
A cross-platform 2D game engine with its own programming language and IDE. - ArcadeMakerSources/ArcadeMaker
In the maker’s words, at launch
GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by…
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