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Dev tools · January 20, 2026

CA

Coi – A language that compiles to WASM, beats React/Vue

I usually build web games in C++, but using Emscripten always felt like overkill for what I was doing. I don't need full POSIX emulation or a massive standard library just to render some stuff to a canvas and handle basic UI. The main thing I wanted to solve was the JS/WASM interop bottleneck. Instead of using the standard glue code for every call, I moved everything to a Shared Memory architecture using Command and Event buffers. The way it works is that I batch all the instructions in WASM and then just send a single "flush" signal to JS. The JS side then reads everything directly out…

Coi – A language that compiles to WASM, beats React/Vue launched on January 20, 2026 with 225 votes, #121 of 14,585 launches that month and more than 99% of that year's launches.

Alternativestop 1% of January 2026

In plain words

Coi is a programming language that compiles to WebAssembly for building web applications and games. Designed for developers who find standard approaches like Emscripten unnecessarily heavy, it uses a shared memory architecture to minimize JavaScript-WebAssembly communication overhead. The language features a component-based design that simplifies DOM logic compared to writing it directly in C++. Coi targets web developers seeking better performance for graphics-heavy applications, particularly those building web games or interactive canvas-based content.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I usually build web games in C++, but using Emscripten always felt like overkill for what I was doing. I don't need full POSIX emulation or a massive standard library just to render some stuff to a canvas and handle basic UI. The main thing I wanted to solve was the JS/WASM interop bottleneck. Instead of using…

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