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Life & fun · June 6, 2025

Use OpenAI's 4o to create game assets, publish to Creative Commons

I made a huge breakthrough in sprite animation today. I originally asked image models to generate all the frames of a spritesheet corresponding to an animation (e.g., "running to the left" or "jumping") in one image. It didn't really work. Only about 10% of the time would it give me a satisfactory result. Then, I tried to generate all the frames with separate requests to the model in a loop, passing in all the other frames for reference. This significantly improved the likelihood of the model getting the animation correct on a conceptual level. But the subject in each frame was perceptibly…

Use OpenAI's 4o to create game assets, publish to Creative Commons launched on June 6, 2025 with 9 votes, #3,023 of 7,999 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.

What it does

In the maker’s words, at launch

I made a huge breakthrough in sprite animation today. I originally asked image models to generate all the frames of a spritesheet corresponding to an animation (e.g., "running to the left" or "jumping") in one image. It didn't really work. Only about 10% of the time would it give me a satisfactory result. Then, I…

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