Alternatives
Products that do what Use OpenAI's 4o to create game assets, publish to Creative Commons does
- 1IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
- 2AW
2017 · funkykarts.rocks
- 3AO
2016 · github.com
- 4

- 5GO
2010 · gamification.org
- 6OS
2012 · github.com
- 7CY
2022 · github.com
- 8WA
2021 · writtenrealms.com
- 9OR
2014 · openra.res0l.net
- 10IB
2018 · peerdium.com
- 11IJ
2011 · codebrief.com
- 12IB
Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
- 13IM
2020 · freetogame.com
- 14IM
2021 · zentrum.alles.cx
- 15G
2013 · github.com
- 16UA
Hello HN - like a lot of programmers, I am really excited by everything going on with ChatGPT/DALL-E. I am a game developer by trade, and I think there is a lot of potential to change workflows for game development. I was very inspired by Keijiro Takahashi's prototypes for asset generation using OpenAI within Unity, so I tried to make a more generic means of generating text and image assets within the Unity Editor using OpenAI's APIs. I've been surprised by the success so far - it definitely has it's limits, but I think we have just begun to scratch the surface of the potential here.
2023 · recursiverhapsody.com
- 17RM
2014 · captionss.com
- 18GD
2015 · gamestarter.io
- 19IM
It works by using open AIs new gpt-image API, image processing algorithms and some prompt engineering. Still has some limitations, but can already generate ready to use assets.
2025 · pixel-gen.ai
- 20FO
Hello HN, I have started FBG some years ago when I moved to the Bay Area and could not find a simple, cross-platform, no-registration way to play board games with my friends back in my home country. I also wanted to make it simple to create multiplayer board games online for developers in their free time. Shortly after, I found out about boardgame.io with similar goals and decided to join forces with them. It became the engine of our board games, and we focused on publishing/serving them. To be fair with everyone and inspired by Wikipedia, we made the project a non-profit with GPLv3…
2021
- 21OS
2015 · bitbucket.org
- 22AH
2015 · assethub.io
- 23OS
Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…
2023 · ai-adventure.steamship.com
- 24PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
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