Phaser Editor 2D
Friendly web-based IDE for making HTML5 games
Phaser Editor 2D launched on January 13, 2021 with 75 votes, #571 of 3,157 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 5 years on.
What it does
A comple game IDE with visual tools for layout scenes, make sprite animations and coding (JavaScript/TypeScript). It has a powerful prefab and component systems for making reusable assets. The games are powered by the popular Phaser framework.
Online IDE for HTML5 games creation.
A web-based IDE for HTML5 game development. Editor 3.67.0 / Phaser 3.80 Hey there! Be the first to know about our latest releases, products, tutorials, and promo discounts. 22 February 2024 The latest version of Phaser Editor 2D has just rolled out! This release includes an exciting new feature: the Shader Effects! It also adds support to new ways of editing numeric inputs in the... Read more 12 January 2024 The latest version of Phaser Editor 2D has just rolled out! This version coincides with the release of Phaser v3.80 and has been updated to fully support it. It also adds a new way to visually edit... Read more 07 January 2024 Dear, As I announced in my previous post, we are integrating…from phasereditor2d.com
Does a similar job
all alternatives →- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
I made my personal website a Pokémon-style minigame using Phaser 32022 · arielroffe.quest · ▲425Repo here: https://github.com/ariroffe/personal-website
- ULUnity like game editor running in pure WASM2023 · raverie-us.github.io · ▲644
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
- AVA Visual IDE for React2022 · dev.aspect.app · ▲479
I made this because building UIs in a lexical medium like code is super annoying. I have to pre-render what I’m making in my head, and then jump between the browser and IDE to test. I was inspired by the developer console in chrome and safari since I end up editing css there because it’s ironically more convenient. Hope it’s useful!
Boardzilla, a framework for making web-based board games2024 · boardzilla.io · ▲574Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
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