I made my personal website a Pokémon-style minigame using Phaser 3
Repo here: https://github.com/ariroffe/personal-website
I made my personal website a Pokémon-style minigame using Phaser 3 launched on March 13, 2022 with 425 votes, #22 of 3,153 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 4 years on.
In plain words
This is a personal website built as an interactive Pokémon-style minigame using Phaser 3, a JavaScript game framework. It serves as a portfolio or about page for the developer, combining traditional web presence with playable game mechanics. The project demonstrates how game development libraries can be repurposed for creative website design, blending entertainment with information presentation in an unconventional format.
written from the facts on this page · September 2026
Does a similar job
all alternatives →- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
A small browser game (PC only) built with Phaser 32025 · cubic-zombies.pages.dev · ▲9Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

Pokemon prototype game made with JavaScript and p5.js2024 · github.com · ▲75Pokemon game made with JavaScript + p5.js library. Contribute to JSLegendDev/Pokemon-p5js development by creating an account on GitHub.
Gamedex, my collection of Three.js game dev experiments2022 · github.com · ▲66👾 The code for my Three.js game dev experiments on YouTube. - SuboptimalEng/three-js-games
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Launched alongside, March 2022
the whole month →- IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
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Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2
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