A small browser game (PC only) built with Phaser 3
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
A small browser game (PC only) built with Phaser 3 launched on September 4, 2025 with 9 votes, #1,272 of 8,160 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
In the maker’s words, at launch
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was…
Does a similar job
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I made my personal website a Pokémon-style minigame using Phaser 32022 · arielroffe.quest · ▲425Repo here: https://github.com/ariroffe/personal-website
- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
- MPMy platforming game written in C 892023 · zamfofex.neocities.org · ▲127
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
Created My First Game2024 · spendelonmuskmoney.org · ▲7I recently started to learn code and created this game with next.js. please let me know your thoughts
- MFMy first PWA, an educational game. My kids loved it, hope you do too2018 · ▲9
Progressive Web App, "Finding Nora": https://nora.now.sh/ It was also my first attempt at TypeScript + React. Preliminary conclusion: Getting started is a bit slower and the code more verbose, but refactoring become sooo much easier. And: Almost no need to reload and debug anymore. Once TypeScript is satisfied with my code it generally just works. Source code and more information can be found here: https://github.com/vnglst/finding-nora
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Years ago I stumbled across a basic version of this concept and it stuck with me. I knew if I was ever going to take on such a project, it would need to be flawless, but without coding experience it was just another idea that would never happen. By the end of 2024, as AI coding tools exploded everywhere, I finally had a way to make it real. I started from zero knowledge and spent months collaborating with AI agents as a learning experience. Every pixel and every function went through me. The AI translated what I asked for into code, but every decision was human. I didn't use existing OS…
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