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Dev tools · June 25, 2018

MF

My first PWA, an educational game. My kids loved it, hope you do too

Progressive Web App, "Finding Nora": https://nora.now.sh/ It was also my first attempt at TypeScript + React. Preliminary conclusion: Getting started is a bit slower and the code more verbose, but refactoring become sooo much easier. And: Almost no need to reload and debug anymore. Once TypeScript is satisfied with my code it generally just works. Source code and more information can be found here: https://github.com/vnglst/finding-nora

Does the same job

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  • MA
    made a html5 game, polished it many many times2011 · hotbazooka.com · ▲211

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

  • IM
    I made React with a faster Virtual DOM2022 · ▲109

    Hi! I made a React compatibility library for a Virtual DOM library (https://github.com/aidenybai/million). The idea is to have much faster rendering (a compiler optimizes virtual DOM beforehand) while ensuring the same developer experience React provides. This is very, VERY early stage, so be prepared for weird bugs / plugin incompatibility / etc. If you have any suggestions, I'd be more than happy if you replied in a comment with it! You can spin up the demo here >> https://stackblitz.com/github/aidenybai/million-react-compat

  • BD
  • AS
    A small browser game (PC only) built with Phaser 32025 · cubic-zombies.pages.dev · ▲9

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

  • CS
    “console.solve”2017 · ▲9

    I started an experimental series, "console.solve", on mini javascript challenges a few months back and received good feedbacks on it. So I created a [second one](https://colintoh.com/console-solve/issue-2?utm_source=colint...) this month. Not sure anyone here will be interested as it's not exactly pro-level stuff. But if you have an hour to spare, it can be a good distraction. For those who are interested, here was the [first challenge](https://colintoh.com/console-solve/issue-1?utm_source=colint...).

  • IJ
    I just open sourced Muxamp, a streaming media playlist in Node.js2013 · github.com · ▲32

    Hey HN! I've been working on Muxamp for over a year now, and I decided that there's no point in keeping the source closed. (I never planned on making money from it.) I've learned a lot since I started, and I hope others can benefit from its release--and perhaps teach me a thing or two as well :)

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Launched alongside, June 2018

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