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Alternatives

Products that do what My first PWA, an educational game. My kids loved it, hope you do too does

Progressive Web App, "Finding Nora": https://nora.now.sh/ It was also my first attempt at TypeScript + React. Preliminary conclusion: Getting started is a bit slower and the code more verbose, but refactoring become sooo much easier. And: Almost no need to reload and debug anymore. Once TypeScript is satisfied with my code it generally just works. Source code and more information can be found here: https://github.com/vnglst/finding-nora

  1. 1OA

    Hey HN, I'm Nate, the creator of Tamagui. One is a React framework that does two things differently in hopes of simplifying how we build websites and apps: 1. It unifies React Native and React web with typed file system routing by making Vite able to serve RN. This lets you share (or diverge) your code in a simpler way for cross-platform apps. 2. We've partnered with Zero (https://zerosync.dev) to make local-first work well. We've been building a solution in One that makes Zero supporting server rendering, without waterfalls, and with seamless server/client handoff. ---…

    2024 · onestack.dev

  2. 2MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  3. 3IM

    Hi! I made a React compatibility library for a Virtual DOM library (https://github.com/aidenybai/million). The idea is to have much faster rendering (a compiler optimizes virtual DOM beforehand) while ensuring the same developer experience React provides. This is very, VERY early stage, so be prepared for weird bugs / plugin incompatibility / etc. If you have any suggestions, I'd be more than happy if you replied in a comment with it! You can spin up the demo here >> https://stackblitz.com/github/aidenybai/million-react-compat

    2022

  4. 4BD
  5. 5AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  6. 6CS

    I started an experimental series, "console.solve", on mini javascript challenges a few months back and received good feedbacks on it. So I created a [second one](https://colintoh.com/console-solve/issue-2?utm_source=colint...) this month. Not sure anyone here will be interested as it's not exactly pro-level stuff. But if you have an hour to spare, it can be a good distraction. For those who are interested, here was the [first challenge](https://colintoh.com/console-solve/issue-1?utm_source=colint...).

    2017

  7. 7IJ

    Hey HN! I've been working on Muxamp for over a year now, and I decided that there's no point in keeping the source closed. (I never planned on making money from it.) I've learned a lot since I started, and I hope others can benefit from its release--and perhaps teach me a thing or two as well :)

    2013 · github.com

  8. 8CM

    I recently started to learn code and created this game with next.js. please let me know your thoughts

    2024 · spendelonmuskmoney.org

  9. 9AJ

    with affinity you can make multiple apps (components eventually) and store (ala redux) - while a store can be shared through apps. This started as a case study and as a small reusable code for creating self contained dom elements with functionality - during the time of development, ideas and inspiration came from angular, react and vuejs. suggestions and feedback is mostly welcomed. The interesting challenges were finding ways for these topics: 1. create a component lib using dom and js only, without any 3rd party . 2. producing semantic html in dom . 3. allow template micro syntax (using…

    2018

  10. 10AL

    Hi HN, I build this a few months back, thinking about improving it but wanted to share as is first to see what feedback I can get. I built it to be modular and with a clean understandable codebase in mind so easily extendable. I want to add more components to it maybe... Thanks! Will add link to the repo in a comment now

    2022

  11. 11IB
  12. 12IM
  13. 13AW

    2020 · github.com

  14. 14LB

    Howdy friends! Tell me if this is an atrociously terrible idea - I've been working on building a leetcode for clientside devs so we can practice React and Javascript interview questions in a more concise way, I call it clientside.dev I just finished a beta version of it yesterday and plan on releasing it with many more problems on Jan 1st but it's there if you wanna play with it open to any ideas / feedback however mean or nice it may be :)

    2022 · vacation-call-335691.framer.app

  15. 15RD
  16. 16IH

    Hello everyone, For the past several months, I have been building multiple React/TailwindCSS components for my projects. I have decided to bundle and document them so that I can share them with the community. The entire UI kit is written in Typescript on top of the class-variance-authority library. Although I am already using these components in production, the project is still in beta since it lacks a full test suite and dark mode. Please feel free to take a look and provide feedback if you have a moment to spare. Thank you!

    2023 · rewind-ui.dev

  17. 17IM

    Hi HN! Solo developer here. 10 days ago, I started building this after spending countless hours copying/pasting marketing sections and fighting to keep them consistent with our design system. I wondered: "What if AI could understand our design system and generate React components that actually match it?" Current progress (10 days in): - Can generate hero sections that follow your design tokens - Uses your actual component variants and styles - Works with Next.js, Tailwind, shadcn/ui It's very early days, but I'm excited to share it with other devs who: - Are tired of rebuilding…

    2024 · robustlaunch.com

  18. 18IH

    Hello HN, I had some christmas free time over the last two weeks (Merry Christmas btw ;-)) and used that time to completely recreate the website of my app[1]. I used all the fancy new tools. I didn't know some of them when I started. What was my goal? * Pretty website * Blazing fast * Mobile first * SSR * Webp support * Generally all the best website practices (high lighthouse score) What did I use? * Tailwindcss (https://tailwindcss.com/) * Tailwind Components (https://tailwindui.com/) * React (https://reactjs.org/) * ViteJs…

    2021

  19. 19YA

    Features: 1. Simple 2. No back-end framework like beego, gin, etc 3. Without ORM 4. CSR only Hope to get your feedback, Address: https://github.com/godiscourse/godiscourse

    2019

  20. 20IM
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  22. 22IM

    Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.

    Jul 2026

  23. 23SA

    Me and my boyfriend are making a puzzle game together. The goal of the game is to follow a specific pattern by moving around in a grid. Since we are both web developers, we chose to do it in React and Typescript rather than a game engine. We will release it on Steam in November, using Electron to package the app as a desktop executable. Not sure if it has saved us time to do it in React, but we didn't feel like learning a new tool and it has worked really well! I thought making a game would take a lot of time, but we started in December so we will finish this project in less than a year. And…

    2024 · lageb.itch.io

  24. 24RR

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