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Life & fun · September 26, 2023

UL

Unity like game editor running in pure WASM

In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

Unity like game editor running in pure WASM launched on September 26, 2023 with 644 votes, #29 of 4,228 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 3 years on.

Visit raverie-us.github.io ↗Alternativestop 1% of September 2023

In plain words

Raverie is a game editor built entirely in WebAssembly that runs in web browsers. Based on the Zero Engine developed for DigiPen Institute of Technology, it uses a component-based architecture similar to Unity. The engine features Spaces, which allow developers to instantiate and run multiple separate worlds simultaneously, useful for UI overlays and running parallel simulations. It includes a scriptable rendering engine with physically-based rendering, integrated 2D and 3D physics, and a custom type-safe scripting language with auto-complete functionality.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces…

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