2D Game engine and editor for Windows and Linux
Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
2D Game engine and editor for Windows and Linux launched on March 9, 2022 with 121 votes, #282 of 3,153 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 4 years on.
In plain words
A 2D game engine and editor for Windows and Linux that enables developers to create and publish games across desktop and web platforms. The native editor runs on Qt5, while finished games run on Windows, Linux, and WebAssembly with WebGL. It includes audio, graphics, scripting via Lua, animation, physics powered by Box2D, entity systems, UI tools, and gameplay mechanics. The project is open-source under GPL and available on GitHub.
written from the facts on this page · September 2026
From the sources
2D game engine and editor 💥💣. Contribute to ensisoft/detonator development by creating an account on GitHub.
In the maker’s words, at launch
Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely…
Does a similar job
all alternatives →- ULUnity like game editor running in pure WASM2023 · raverie-us.github.io · ▲644
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
I wrote my own RTS game engine in C2021 · github.com · ▲1,102An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
I'm open-sourcing my game engine2023 · github.com · ▲318Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
C# Game Engine with its own scripting language and IDEAug 2026 · github.com · ▲118GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
Homegames. An open-source game platform I've been making for 8 yearsJul 2026 · homegames.io · ▲229I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
A 2D game engine in under 1000 lines of C2020 · github.com · ▲98A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque
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Source: Show HN post ↗ · launch text quoted in part
Launched alongside, March 2022
the whole month →- IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
Dev tools · 2022 · lessmilk.com
- IM
Life & fun · 2022 · networksfromscratch.com
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Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2
Dev tools · 2022



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Work · 2022 · backofyourhand.com