Dev tools · alternatives · 2026
24 alternatives to Graphite, a Blender-inspired 2D procedural design Rust app
For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/
Graphite is a 2D procedural design and image editing application built in Rust, designed as an open-source alternative to Adobe's tools. It offers vector and raster capabilities with a node-based procedural workflow… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Graphite, a Blender-inspired 2D procedural design Rust app launched in 2024; newer entries below may have overtaken it.
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Graphite▲510Create live websites just like in a graphic editor
2021 · graphite.space · its alternatives →
- 3GS
TLDR; Graphite enables a git workflow called “stacking” - the fastest way to develop and ship code, which many large tech companies have been using for years. Graphite makes stacking available to anyone with a GitHub account. Hi HN! I’m Tomas, co-founder of graphite.dev, and today we’re launching Graphite after almost two years of development in closed beta. [1] Graphite started as an internal solution to our own problem. When we (engineers from Meta, Google and Airbnb) left our previous roles, we lost access to the internal code review tools we loved. So we built our own.…
2023 · its alternatives →
- 4GA
A secure, private productivity suite.
2018 · graphitedocs.com · its alternatives →
- 5

Your high-signal AI code review companion
2024 · graphite.com · its alternatives →
- 6

2020 · paytonturnage.gitbook.io · its alternatives →
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Create apps from the world's data.
2020 · graphiteapps.com · its alternatives →
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Graphite▲197Decentralized and encrypted alternative to Google docs
2018 · graphitedocs.com · its alternatives →
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GraphBit▲437We built GraphBit to solve the reliability gap in AI frameworks. It’s built on a Rust execution core with a Python layer for accessibility — deterministic orchestration, lock-free concurrency, and built-in observability. We’d love feedback from the HN community, especially from those running multi-LLM or agentic workflows at scale.
2025 · graphbit.ai · its alternatives →
- 11
Diamond▲168Graphite's agentic AI-powered code review companion
2025 · graphite.com · its alternatives →
- 12
Atomic.io 2.0▲328Ultra fast, scalable and fully collaborative prototyping
2016 · atomic.io · its alternatives →
- 13CP
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
2019 · mccormick.cx · its alternatives →
- 14IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 15

Layout is a rust library and a tool that renders Graphviz dot files. - nadavrot/layout
2022 · github.com · its alternatives →
- 16

A multi-threaded, GPU-powered, 2D vector graphics environment for Node.js - samizdatco/skia-canvas
2020 · github.com · its alternatives →
- 17

Hey Hacker News! Launching gptengineer.app into beta today. It's like Claude Artifacts, but: - you can edit the code in your fav IDE (two-way github sync) - installs npm packages - automatically picks up build and runtime errors and fixes them - very fast, built with rust The full stack capabilities are built on supabase (prefer to not have to handle auth + user data at this point so this is owned by the user) The seed for this project was an open source experiment, posted about that previously here: https://news.ycombinator.com/item?id=36422730 Would love feedback if you give…
2024 · gptengineer.app · its alternatives →
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So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
2025 · totenarctanz.itch.io · its alternatives →
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com · its alternatives →
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SolidCraft: an open-source parametric 3D CAD application built in pure Rust. Desktop, web, and automation through MCP. - bherbruck/solidcraft
9d ago · github.com · its alternatives →
- 21

"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com · its alternatives →
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Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com · its alternatives →
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Rerun 0.21 comes with a new graph viewer that's written in Rust and runs in the browser via wasm. It's powered by a new force based layout engine that is a port of much of d3-force to Rust. (The release also contains some other cool stuff like undo/redo implemented on top of a timeseries DB.) We built this with applications in robotics and spatial computing in mind but would love to hear feedback from folks that would see this as useful in other domains as well.
2024 · rerun.io · its alternatives →
- 24GP
2019 · publishing.graphitedocs.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →