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Products that do what Interactive graphs in Rerun with a Rust port of D3-force does

Rerun 0.21 comes with a new graph viewer that's written in Rust and runs in the browser via wasm. It's powered by a new force based layout engine that is a port of much of d3-force to Rust. (The release also contains some other cool stuff like undo/redo implemented on top of a timeseries DB.) We built this with applications in robotics and spatial computing in mind but would love to hear feedback from folks that would see this as useful in other domains as well.

  1. 1
    Rerun151

    Visualize computer vision

    2023

  2. 2IR

    A year ago, my co-founder launched Desktop Docs here on HN. It's a Mac app we built with Electron that uses CLIP embeddings to search photos and videos locally with natural language. We got positive feedback from HN and our first paying customers, but the app was almost 1GB and clunky to use. TLDR; rebuilding in Rust was the right move. So we rewrote the app with Rust and Tauri and here are the results: - App size is 83% smaller: 1GB → 172MB - DMG Installer is 70% smaller: 232MB → 69.5MB - Indexing files is faster: A 38-minute video now indexes in ~3 minutes instead of 10-14 minutes -…

    2025 · desktopdocs.com

  3. 3CW

    Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…

    Jan 2026 · github.com

  4. 4RA

    Hi HN — I’m learning Rust and decided to build a universal CLI for running code in many languages. The tool, Run, aims to be a single, minimal dependency utility for: running one-off snippets (from CLI flags), running files, reading and executing piped stdin, and providing language-specific REPLs that you can switch between interactively. I designed it to support both interpreted languages (Python, JS, Ruby, etc.) and compiled languages (Rust, Go, C/C++). It detects languages from flags or file extensions, can compile temporary files for compiled languages, and exposes a unified REPL…

    Oct 2025 · github.com

  5. 5HG

    Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.

    Mar 2026 · github.com

  6. 6AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  7. 7M3

    Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…

    Jul 2026 · studio.academa.ai

  8. 8IM

    Hello! I got quite some feedback on a web server I'm building, so I'm rewriting the server to be faster and easier to use. I (and maybe some other contributors?) have optimized the web server performance, especially for static file serving and reverse proxying (the last use case I optimized for very recently). I also picked a different configuration format and specification, what I believe is easier to write. Automatic TLS is also enabled by default out of the box, you don't need to even enable it manually, like it was in the original server I was building. Yesterday, I released the first…

    Oct 2025 · ferron.sh

  9. 9AD

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com

  10. 10FV

    I built a real-time flight tracker that renders 10,000+ aircraft on an interactive 3D globe, entirely in the browser using Rust compiled to WebAssembly.

    Apr 2026 · flight-viz.com

  11. 11RW

    Hi HN, I'm Holger, a developer who worked in the lighting industry. I built this to scratch my own itch and put it on crates.io and PyPI where nothing like it existed. The old file formats (EULUMDAT from 1990, IES from 1991) still work fine for basic photometry. But the industry is moving toward spectral data – full wavelength distributions instead of just lumen values. The new standards (TM-33, ATLA-S001) are barely supported by existing tools. So this handles both: legacy formats for compatibility, spectral data for anyone who wants to work with the new standards. Stack: Rust core, then…

    Dec 2025 · eulumdat.icu

  12. 12VW
  13. 13

    High performance secure & portable Rust functions in Node.js

    2020

  14. 14AP

    So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…

    Sep 2025 · totenarctanz.itch.io

  15. 15TM

    New Graphul version v0.5.0 Enjoy building webservices with Rust :)

    2023 · graphul-rs.github.io

  16. 16GT

    Hi HN, In the past few years I've become more interested in machine learning. Since I'm sure the same is true for many here, I wanted to share this project I've been working on: glowstick uses type-directed metaprogramming to keep track of tensor shapes in Rust's type system and determine which operations are permitted or not at compile time. I find Rust has a lot of strengths when it comes to ML applications, but waiting until runtime to find shape related issues feels a bit strange since normally I don't run the code all that often while developing. Given Rust has fancy types available, I…

    2025 · github.com

  17. 17AW
  18. 18AM
  19. 19FO

    Hey HN, I’m Roi, one of the co-creators of FalkorDB. We’re a growing team working on a graph database designed for production workloads and GraphRAG systems. The new release (v4.10.0) is out, and I wanted to share some of the updates and ask for feedback from folks who care about performance, memory efficiency in graph-heavy systems. FalkorDB is an open-source property graph database that supports OpenCypher (with our own extensions) and is used under the hood for retrieval-augmented generation setups where accuracy matters. The big problem we’re working on is scaling graph databases without…

    2025

  20. 20GM

    Hi HN, I built Repomap, a tool that generates interactive architecture diagrams from any GitHub repository. It uses a Rust + tree-sitter engine to analyze the codebase and produces a D3-based graph UI with clustering, zoom/pan, and live progress updates

    Feb 2026 · github.com

  21. 21RE

    Hi HN, When browsers killed NPAPI plugin support, thousands of early 2000s web games were effectively lost to time. Macromedia Shockwave, in particular, was a closed-source, highly complex, and largely undocumented beast. So a few friends and I spent the last two years doing something arguably unhinged: rebuilding the entire Director engine from scratch. Today, we're finally sharing dirplayer-rs. Repo: https://github.com/igorlira/dirplayer-rs We intentionally stayed quiet on this until we had undeniable proof that it was actually possible. With our latest v0.4.1 release,…

    Mar 2026 · github.com

  22. 22SS

    Raw performance (the lack of) is always a contentious point for JavaScript, especially in our post-Moore era of computing. Node.js gets around this issue through extensive of use of native libraries and modules written in C, including the V8 JS engine itself. But as application developers, how do YOU create high performance functions? Write in C and run as a NAPI module? Write in Rust and run as a V8 wasm? Well, there is another (better and faster) way now! The SSVM is a fully featured WebAssembly VM that is optimized for server-side applications.…

    2020

  23. 23RL
  24. 24

    Identify and generate content using relationships rules.

    Jul 2026 · kiberonlabs.com

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