Alternatives
Products that do what Flight-Viz – 10K flights on a 3D globe in 3.5MB of Rust+WASM does
I built a real-time flight tracker that renders 10,000+ aircraft on an interactive 3D globe, entirely in the browser using Rust compiled to WebAssembly.
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Hey HN! Pilots everywhere are required to keep a logbook of all their flying hours, aircraft, airports, and so on. Since I track everything digitally (some people still just use paper logbooks!), I put together some data visualizations and a few 3D globes to show my flying history. This globe is probably my favourite so far: https://jameshard.ing/pilot/globes/all If you’ve got ideas for other graphs or ways to show this kind of data, I’d love to hear them!
2025 · jameshard.ing
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Hello, I'd like to share a 3D plane tracking web app that I developed called: skies-adsb. Living near KMIA (a very busy airport), I spend a lot of time plane spotting and thought it would be cool to track planes in 3D. In October 2021, I built a prototype 3D ADS-B flight tracker called skies-adsb using p5.js. In April 2022, I released version 1.0 of skies-adsb, rewritten in Three.js. However, this release still relied on manual editing of GeoJSON layers. By late 2024, I had learned enough about GIS and GeoPandas to automate map creation using custom GeoJSON layers. During the Christmas…
2025 · github.com
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I've created a web app for querying and visualization of ADS-B datasets: https://adsb.exposed/ Source code: https://github.com/ClickHouse/adsb.exposed/ The results significantly exceeded my expectations because the pictures are insanely beautiful, and the data is a treasure trove. It proves many statements that were not certain: - it is feasible to generate tiles by aggregation on a pixel level (instead of hexagons or rectangular grid); - it does not require JPG/PNG tiles - we can transfer raw bitmap data with zstd compression; - it is possible to…
2024 · adsb.exposed
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Hi HN! Sharing Random Airport Inspired by RandomStreetView (which I find weirdly addictive), and a passion for air travel. Probably not for everyone, but I hope some of you find it interesting! Needless to say, open to feedback! Enjoy clicking! Further reading: TECH: It's Build in React, NodeJS, with a Notion DB. The code is public on Github. It is spaghetti though ... Especially open to feedback here. DB: The db is publicly available (and editable), I can add the link in comments if anyone would like to have a look . KNOWN ISSUES: I would like to improve the design, pic loading performance…
2023 · randomairport.onrender.com
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Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…
Jan 2026 · github.com
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Sup HN, So I got tired of bouncing between Flightradar, MarineTraffic, and Twitter every time something kicked off globally, so I wrote a dashboard to aggregate it all locally. It’s called Shadowbroker. I’ll admit I leaned way too hard into the "movie hacker" aesthetic for the UI, but the actual pipeline underneath is real. It pulls commercial/military ADS-B, the AIS WebSocket stream (about 25,000+ ships), N2YO satellite telemetry, and GDELT conflict data into a single MapLibre instance. Getting this to run without melting my browser was the hardest part. I'm running this on a laptop…
Mar 2026 · github.com
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http://flightlite.com Flightlite is a visual flight tracker combining 3D and overhead views and flight information. It is my first launch since I started reading Hacker News and was developed as a side project for the past 6 months or so. I made the final push on it this morning to get it to a semi-launchable state. - The best coverage is US and UK - Sometimes the data I get is a bit crazy (spent a lot of effort to correct/sanitise it but it's not perfect) - Doesn't work in IE 64bit or Linux due to Google Earth not being available I'm now trying to work out how to take this further, if there…
2010
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This nifty tool plots the traceroute results and shows you the RTT as well as the distance travelled by the packets! Supports MTR, flyingroutes and of course, traceroute. The existing solutions were too limited so I made that. Let me know if you have any feedback
Sep 2025 · kriztalz.sh
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
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2020 · fl7b8.csb.app
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The concept for metiq.space came after playing Global Magnates with friends and realizing how fragmented live global data is. ships, aircraft, satellites, ports, weather, hazards, infrastructure, cyber, and public datasets all exist, but they usually live in separate tools and maps. The goal was to build one interactive 3D globe where live public data could be visualized by latitude, longitude, and altitude. Surface data stays on the globe, while aircraft, satellites, and other above surface things can be represented in actual 3D space instead of being flattened onto a map. The outcome is an…
Jun 2026 · metiq.space
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2020 · blog.scottlogic.com
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This was something I built while trying to look for housing in Toronto that was decently transit-accessible to my office while still cheap. The backend is written in Rust. It parses public GTFS data from transit agencies and performs a simple heuristics-based BFS on the bus lines to calculate how long to reach all points in a city. The frontend uses React and Mapbox GL to render each individual road segment based on how long it takes to reach. This project was a great excuse to learn Rust, deployments, and mapping. The source code is here if you are interested:…
2023 · map.henryn.xyz
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Using wasm-bindgen, and the tween-rs crate
2024 · rustween.mtassoumt.uk
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Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com
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Rerun 0.21 comes with a new graph viewer that's written in Rust and runs in the browser via wasm. It's powered by a new force based layout engine that is a port of much of d3-force to Rust. (The release also contains some other cool stuff like undo/redo implemented on top of a timeseries DB.) We built this with applications in robotics and spatial computing in mind but would love to hear feedback from folks that would see this as useful in other domains as well.
2024 · rerun.io
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Hey HN, the is Chris, creator of FireDBG. We’ve been working on this debugger just about a year now. Time travel debugging isn’t a new concept, the new idea here is to use call tree visualisation to help us navigate the debug trace. It supports various Linux distros on x64 and macOS on x64 and M1. It’s only available for Rust right now, but we do want to bring this debugging experience to other programming languages. Please give it a try! Would love to know your thoughts. What’s your anecdote in debugging programs? My stupidity is usually in the form of: after a few hours of debugging, I…
2023 · firedbg.sea-ql.org
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2021 · lib.vizzuhq.com
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2016 · github.com
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