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Dev tools · July 29, 2026

Manim (3Blue1Brown's animation engine) in the browser via WebGPU

Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…

Manim (3Blue1Brown's animation engine) in the browser via WebGPU launched on July 29, 2026 with 49 votes, #621 of 24,623 launches that month and more than 95% of that year's launches.

Visit studio.academa.ai ↗Alternativestop 3% of July 2026

In plain words

Manim is an animation engine reimplemented in Rust and compiled to WebAssembly, allowing users to create mathematical animations directly in a browser. The tool uses the same Python API as Grant Sanderson's original Manim library but renders animations in real time through WebGPU on the GPU. It features Monaco editor with live preview on one side and animation output on the other, plus an AI agent for generating animations from descriptions. This tool is for mathematicians, educators, and developers who want to create polished math visualizations without local setup.

written from the facts on this page · September 2026

From the sources

AI-native Manim editor for creating, editing, and refining mathematical animations.

In the maker’s words, at launch

Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the…

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