The full source code and assets for my custom game engine and game
I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed…
In plain words
The complete source code and assets for Hockey Slam, a custom-built Android hockey shootout game, are available under MIT license. The engine features 3D graphics with PBR materials, a physics system, replay functionality, multithreaded job processing, and hot-reload DLL support for Windows development. This resource is designed for indie game developers interested in studying how a game engine and full game were constructed from the ground up.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed I am releasing the source code and assets under the MIT license. You can still find the making of here: https://hockeyslam.com/makingof I'm happy to answer any questions you might have.
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