Growth · alternatives · 2026
24 alternatives to A Marble Madness-inspired WebGL game we built for Netlify
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
A creative studio built an interactive WebGL game for Netlify to celebrate reaching 5 million developers. Inspired by Marble Madness, players control a ball through playful levels while engaging with marketing content.… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. A Marble Madness-inspired WebGL game we built for Netlify launched in 2024; newer entries below may have overtaken it.
- 1IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
- 2PW
2021 · observablehq.com · its alternatives →
- 3RT
2023 · antimatter15.com · its alternatives →
- 4IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 5AS
2016 · erkaman.github.io · its alternatives →
- 6

- 7

This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!
2022 · github.com · its alternatives →
- 8

Voxel-engine in Javascript. Contribute to Lallassu/voxelengine3 development by creating an account on GitHub.
2017 · github.com · its alternatives →
- 9

The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de · its alternatives →
- 10TA
Apr 2026 · blog.playcanvas.com · its alternatives →
- 11WV
2015 · voxlords.webgl.nu · its alternatives →
- 12

Inspired by games like Turing Complete/Virtual Circuit Board/Logic World, I tried to make a mix of aseprite and wiredworld/wired-logic, the idea being the user can build a digital circuit using a "fullstack" pixelart creation workflow. The circuit is just an image. The primitives are (i) connected wires which have undefined, 0 or 1 state during simulation (displayed brighter or darker in function of the state) and (ii) NANDs, which are little pixel triangles. During simulation the user can interact with any wire by clicking on it, toggling its state, which is cool for messing…
2024 · github.com · its alternatives →
- 13FWFreeciv WebGL 3D▲105
2017 · play.freeciv.org · its alternatives →
- 14

Elegance in Every Detail
2011 · marbleo.us · its alternatives →
- 15

Better lighting and larger scales for 3D world generation
Nov 2025 · marble.worldlabs.ai · its alternatives →
- 16WGWebGL Games▲83
2015 · webgl.nu · its alternatives →
- 17MF
2011 · demoseen.com · its alternatives →
- 18WM
2016 · webblocks.uk · its alternatives →
- 19

A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com · its alternatives →
- 20

Browse and share GPU-made GIFs. Explore GLSL shader experiments, search by topic, and open any piece in the editor to learn or remix.
2018 · shadergif.com · its alternatives →
- 21

A prototype implementation of cloth simulation. It uses the soft body dynamics support in ammo.js.
2020 · playcanv.as · its alternatives →
- 22MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org · its alternatives →
- 23AR
My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net · its alternatives →
- 24

2014 · jessevdk.github.io · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →