Life & fun · alternatives · 2026
24 alternatives to Play with Shaders Inspired by Slime Mold
Play with Shaders Inspired by Slime Mold is a web-based interactive tool that lets users experiment with shader graphics based on slime mold behavior. Launched in 2021, it runs on Observable, a platform for… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Play with Shaders Inspired by Slime Mold launched in 2021; newer entries below may have overtaken it.
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com · its alternatives →
- 2

🦠 Slime mold simulation with WebGPU and TypeScript. - SuboptimalEng/slime-sim-webgpu
2025 · github.com · its alternatives →
- 3

This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!
2022 · github.com · its alternatives →
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Trickle - Magic Canvas ▲1,064Hey HN! Introducing Trickle Magic Canvas: the world’s first Agentic Canvas, where you can visually co-create apps and websites with AI, from idea to production. Why is a canvas better? Most AI tools today rely on linear chats or text prompts. We believe that limits creativity and clarity. Canvas changes the game. 1. Every version & page at a glance. Each page and sub-page lives on a timeline. You can quickly browse, edit, and preview progress like a living, visual document — no more digging through chat logs or scattered states. 2. The canvas is the context. Unlike linear chats, you can…
2025 · trickle.so · its alternatives →
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For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/
2024 · graphite.rs · its alternatives →
- 6TA
Apr 2026 · blog.playcanvas.com · its alternatives →
- 7IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
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2015 · vertexshaderart.com · its alternatives →
- 9SL
Create, stack, and animate shader effects on images, video, text, and 3D models — free, in your browser, powered by WebGPU. Export video, publish to the community gallery, and remix any published scene.
Apr 2026 · eng.basement.studio · its alternatives →
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I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples. The game includes: • Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback Built with Next.js, TypeScript, and Tailwind. I'd especially appreciate feedback on the educational approach and scenario design.
2025 · games.productartistry.com · its alternatives →
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Browse and share GPU-made GIFs. Explore GLSL shader experiments, search by topic, and open any piece in the editor to learn or remix.
2018 · shadergif.com · its alternatives →
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Create beautiful moving gradients on Framer and Figma
2023 · shadergradient.co · its alternatives →
- 14CP
Dust3D 1.0 is finally released — about 10 years after the first commit in December 2016. I posted a preview version here in April 2018 and a beta in December 2018. Back then I thought 1.0 was just around the corner, but I kept adding new features that I could barely find time to finish as a weekend side project. I finally got it done with GitHub Copilot, using models including Claude Opus 4.6, Raptor mini (Preview), Claude Haiku 4.5, and Claude Sonnet 4.6. It's a cross-platform low-poly 3D modeling app focused on making it fast to create game-ready characters and objects from scratch. Source…
2018 · dust3d.org · its alternatives →
- 15CP
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
2019 · mccormick.cx · its alternatives →
- 16IA
2012 · ohmy.me · its alternatives →
- 17

Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today · its alternatives →
- 18

The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de · its alternatives →
- 19

I open sourced my HTML5 multiplayer 3D voxel browser game engine.
2023 · kevzettler.com · its alternatives →
- 20
SuperCraft▲283Hi there, SuperCraft is generative AI tool for industrial designers. It offers a collaborative node based canvas where users can sketch, and convert the sketches to high quality 2D and 3D renders of their products. It looks like if Figma and ComfyUI had a baby. With SuperCraft, designers can generate sketch ideas from textual descriptions of the product, or directly draw on the canvas, or upload images of their sketches. They can further enrich the sketches and turn them into highly realistic renders of the products using textual descriptions. The renders generated are both 2D and 3D, and…
2025 · supercraft.ai · its alternatives →
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A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com · its alternatives →
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Proof of concept for a color mixer interface. Contribute to grgrdvrt/poulette development by creating an account on GitHub.
2021 · github.com · its alternatives →
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Boringer Avatars▲168Procedurally generated avatars for your JS applications
2023 · cmgriffing.github.io · its alternatives →
- 24

Inspired by games like Turing Complete/Virtual Circuit Board/Logic World, I tried to make a mix of aseprite and wiredworld/wired-logic, the idea being the user can build a digital circuit using a "fullstack" pixelart creation workflow. The circuit is just an image. The primitives are (i) connected wires which have undefined, 0 or 1 state during simulation (displayed brighter or darker in function of the state) and (ii) NANDs, which are little pixel triangles. During simulation the user can interact with any wire by clicking on it, toggling its state, which is cool for messing…
2024 · github.com · its alternatives →
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