WebGPU + TypeScript Slime Mold
🦠Slime mold simulation with WebGPU and TypeScript. - SuboptimalEng/slime-sim-webgpu
WebGPU + TypeScript Slime Mold launched on January 2, 2025 with 71 votes, #426 of 6,142 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
WebGPU + TypeScript Slime Mold is a simulation project that models slime mold behavior using WebGPU and TypeScript. It's designed for developers and hobbyists interested in emergent systems and computational biology. The project simulates how slime mold organisms move and interact, leveraging WebGPU for GPU-accelerated graphics rendering to visualize the behavior in real time.
written from the facts on this page · September 2026
From the sources
I made this slime mold simulation to learn more about WebGPU and compute shaders. It's essentially a recreation of Sebastian Lague's coding adventure (albiet with fewer features). Here's a 45-second demo on Twitter , Threads , and r/GraphicsProgramming . You can also try the playable demo on my website (linked in the about section of this repo). Just know that WebGPU doesn't work on all devices so you might get an error screen. # Setup Guide (for everyone). git clone https://github.com/SuboptimalEng/slime-sim-webgpu.git cd slime-sim-webgpu npm install npm run dev # How to Deploy to GitHub Pages (mainly for me). # First, go to main.tsx file and enable StrictMode. npm run build npm run deploy…from github.com
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