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Life & fun · alternatives · 2026

24 alternatives to WebGPU + TypeScript Slime Mold

🦠 Slime mold simulation with WebGPU and TypeScript. - SuboptimalEng/slime-sim-webgpu

WebGPU + TypeScript Slime Mold is a simulation project that models slime mold behavior using WebGPU and TypeScript. It's designed for developers and hobbyists interested in emergent systems and computational biology.… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1PW
  2. 2

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  3. 3EI
  4. 4RT
  5. 5

    This is a small particles simulation that can run either with WebGPU (GPU Compute) or with the CPU, and it can be changed in real time

    2023 · github.com · its alternatives →

  6. 6AS

    2016 · erkaman.github.io · its alternatives →

  7. 7

    Model, rig and animate game assets in your browser

    Sep 2026 · meshedit.xyz · its alternatives →

  8. 8

    This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!

    2022 · github.com · its alternatives →

  9. 9

    Voxel-engine in Javascript. Contribute to Lallassu/voxelengine3 development by creating an account on GitHub.

    2017 · github.com · its alternatives →

  10. 10

    Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn

    2025 · velzie.rip · its alternatives →

  11. 11

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com · its alternatives →

  12. 12CP

    Dust3D 1.0 is finally released — about 10 years after the first commit in December 2016. I posted a preview version here in April 2018 and a beta in December 2018. Back then I thought 1.0 was just around the corner, but I kept adding new features that I could barely find time to finish as a weekend side project. I finally got it done with GitHub Copilot, using models including Claude Opus 4.6, Raptor mini (Preview), Claude Haiku 4.5, and Claude Sonnet 4.6. It's a cross-platform low-poly 3D modeling app focused on making it fast to create game-ready characters and objects from scratch. Source…

    2018 · dust3d.org · its alternatives →

  13. 13SW

    A lightweight, high-performance, modular 3D game engine for the web built with TypeScript.

    Jul 2026 · rottensteiner-stefan.github.io · its alternatives →

  14. 14VA

    VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…

    2022 · voxelchain.app · its alternatives →

  15. 15

    Simple POC of PCG voxel-engine. Contribute to Lallassu/vox2 development by creating an account on GitHub.

    2015 · github.com · its alternatives →

  16. 16

    TypeScript playground: https://www.typescriptlang.org/play?#code/KYDwDg9gTgLgBDAnmY...

    2023 · github.com · its alternatives →

  17. 17

    A prototype implementation of cloth simulation. It uses the soft body dynamics support in ammo.js.

    2020 · playcanv.as · its alternatives →

  18. 18

    Render 3D models (OBJ, glTF, GLB, STL, .vox) as ASCII art — in the browser, in React or Vue, or straight in your terminal. A three.js-style API with no WebGL and no canvas: just text in a single <pre>.

    Jun 2026 · glyphcss.com · its alternatives →

  19. 19

    SolidCraft: an open-source parametric 3D CAD application built in pure Rust. Desktop, web, and automation through MCP. - bherbruck/solidcraft

    9d ago · github.com · its alternatives →

  20. 20

    Hi HN, I'm Narek. I built Manim-Web, a TypeScript&#x2F;JavaScript port of 3Blue1Brown’s popular Manim math animation engine. The Problem: Like many here, I love Manim's visual style. But setting it up locally is notoriously painful - it requires Python, FFmpeg, Cairo, and a full LaTeX distribution. It creates a massive barrier to entry, especially for students or people who just want to quickly visualize a concept. The Solution: I wanted to make it zero-setup, so I ported the engine to TypeScript. Manim-Web runs entirely client-side in the browser. No Python, no servers, no install. It runs…

    Feb 2026 · github.com · its alternatives →

  21. 21QA

    Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution. Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density". If you have VR googles, I recommend trying the WebXR version - it's really nice.

    Aug 2026 · hypnagogic-quasicrystals.github.io · its alternatives →

  22. 22

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com · its alternatives →

  23. 23GB

    2025 · attentionmech.github.io · its alternatives →

  24. 24

    WebGPU tech demo running in modern browsers showcasing various rendering techniques like deferred rendering with 400+ dynamic lights, Hi-Z screen space reflections and cascaded shadow mapping.

    2024 · gnikoloff.github.io · its alternatives →

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