Open-source shooter which made it to AC: Valhalla and Skydio drones
So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…
Open-source shooter which made it to AC: Valhalla and Skydio drones launched on June 25, 2023 with 270 votes, #98 of 4,655 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 3 years on.
In plain words
Hypersomnia is an open-source multiplayer shooter written entirely in C++ by a single developer. The project includes a custom texture atlas packer that has been adopted by Assassin's Creed, Skydio drones, and academic research. Built from scratch over more than a decade, it demonstrates custom game engine architecture and has influenced Entity Component System design patterns in the industry. The game supports multiplayer testing with new maps in active development.
written from the facts on this page · September 2026
From the sources
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱 - TeamHypersomnia/Hypersomnia
In the maker’s words, at launch
So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some…
Does a similar job
all alternatives →
I made a Web shooter in C++ with no engine. Fully deterministic netcode2024 · hypersomnia.io · ▲10GitHub: https://github.com/TeamHypersomnia/Hypersomnia - The netcode relies on full simulation determinism - this includes Box2D physics. I'm using standard floating-point calculations and rely on IEEE754 compliance. I also use STREFLOP for portable math function implementations. This is commonly done for RTS games with a lot of synchronized units, however this technique is rarely if ever seen in games with complex physics, esp. shooters. - The atlas packer I wrote for the game was reused in Assassin's Creed, Skydio and received 2 scientific references:…
I wrote my own RTS game engine in C2021 · github.com · ▲1,102An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
I open sourced a game I just released on Steam, written in Lua2021 · github.com · ▲496A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
More dev tools this month
the category →
Contribute to oosexgang/hackios-xnu-kernel development by creating an account on GitHub.
Dev tools · 1d ago · github.com


open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.
Dev tools · 29d ago · github.com

Contribute to reladraw/reladraw development by creating an account on GitHub.
Dev tools · 27d ago · github.com
OpenBot▲362Grok Bot alternative: free, local, open-source, multiplayer
Dev tools · 24d ago · openbot.run
Talanoa▲346Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…
Dev tools · 22d ago · talanoa.email
Source: Show HN post ↗ · launch text quoted in part
Launched alongside, June 2023
the whole month →
Heya HN, I've been working on a reddit-like platform as my primary side project for the last few years. Doing a (very) soft launch today, mainly because I want to use it to encourage discussion of alternatives. How non.io works: 1. Free to browse, paid to interact. 2. Minimum subscription is $2 (though you can choose more). I take $1 to run the servers, everything left gets split evenly between everything you upvote that month. It's a simple model, but I hope it's a better one than the freemium model we've been relying on for the last few years. Fundamentally I feel like any ad-supported…
Commerce · 2023 · non.io

Typefully 2.0▲931Effortlessly publish on Twitter and LinkedIn, now with AI
Growth · 2023 · typefully.com

SlashPage▲755Create websites in seconds to build your first 1K community
Growth · 2023 · slashpage.com

Easy to use AI-powered, drag-and-drop website, SAAS landing, directory, and blog builder for startups, mobile apps, and SaaS. 100% no code, no design skills needed.
AI · 2023 · unicornplatform.com