I open sourced a game I just released on Steam, written in Lua
A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
I open sourced a game I just released on Steam, written in Lua launched on May 23, 2021 with 496 votes, #18 of 3,504 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 5 years on.
In plain words
A game released on Steam in 2021 and written in Lua is now available as open source on GitHub. The game is designed for players seeking entertainment and fun. What distinguishes this project is the developer's decision to open-source the code, allowing other programmers to examine, modify, and learn from the implementation while playing the game itself.
written from the facts on this page · September 2026
Does a similar job
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
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Homegames. An open-source game platform I've been making for 8 yearsJul 2026 · homegames.io · ▲229I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
Open-source shooter which made it to AC: Valhalla and Skydio drones2023 · github.com · ▲270So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…
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My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
- IJI Just Open Sourced a Game I Made a While Back2011 · codebrief.com · ▲37
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