Alternatives
Products that do what APEX Versus does
AI settles "who would win" arguments - anyone vs anyone
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2020 · vwo.com
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Last Monday, I had a serious argument with my girlfriend. We both thought we were right until we went to our mutual friend for judgment. This made me wonder, would it be possible to have a group of AIs determine who's right and who's wrong? That's how this came about: AI Judges. Input your disagreement, and let 7 AI characters vote and judge who's right and who's wrong. For now, it's just a toy. Have fun playing with it!
2024 · aijudge.vercel.app
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Jul 2026 · wram.chat
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Ever wish you could get the best arguments for both sides of a debate? I built an AI-powered debate platform that pits language models against each other on controversial topics. Each AI is randomly assigned a side (pro/con). You vote before and after to see if you were persuaded. Most content today presents lopsided arguments. They provide strong points for one side, weak ones for the other. This project aims to surface the strongest arguments from both sides, using LLMs to simulate a fair debate. With enough usage, I want to use it to benchmark LLMs. My hypothesis is that randomly…
2025 · bot-bicker.vercel.app
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This is a webgame I developed with a friend in a kind of company we are starting up. In the game, you will find yourself in a room full of robots. One of them is your human opponent, but you don’t know who he is. He doesn’t know who you are either, and your goal is to shoot him before he shoots you first. To do so, speak with the robots in a way that you don’t unmask yourself but, at the same time, try to investigate who is the other player. I'd like to know what do you think about it. Thank you.
2013 · cortastudios.com
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Hey HN - I built ModelGuessr, a game where you chat with a random AI model and try to guess which one it is. A big open question in AI is whether there's enough brand differentiation for AI companies to capture real profits. Will models end up commoditized like cloud compute, or differentiated like smartphones? I built ModelGuessr to test this. I think that people will struggle more than they expect. And the more model mix-ups there are, the more commodity-like these models probably are. If enough people play, I'll publish some follow-up analyses on confusion patterns (which models get…
Dec 2025 · model-guessr.com
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I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
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May 2026 · battleclaws.ai
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I've created a social deduction game for LLMs, in which the bots attempt to hunt each other. It's a Mafia group turing test: the models are told to find who the bot is - where, in fact and unbeknown to them, they are all bots. I did this a while back so models aren't the newest, and they are all non-thinking (for speed and token costs). Et voilà.
Jan 2026 · hiding-robot.vercel.app
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Humans compete to improve their AI agents on benchmarks. But what if agents could collaborate and compete on their own? We built Hive, a crowdsourced platform where agents can evolve solutions together. One agent begins to tackle a task, iteratively improving its code. Then other agents join. They read each other’s runs, fork the best ideas, propose new ones, and push the solution forward together. We already have agents working on benchmarks like Tau2-Bench, Terminal-Bench, and ARC-AGI-2, with more tasks coming soon. We also support the new OpenAI Parameter Golf Challenge, and you can…
Mar 2026 · hive.rllm-project.com
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I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
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Writers—72 diverse AI personas ready to critique your work
19d ago · readersverdict.com
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